GDC (Game Developers Conference) happened March 2-6, at Moscone Center in San Francisco. This was an amazing event where game programmers, producers, game designers, executives, and many more all gathered to talk about games, game development, and the future of the gaming industry.
This year, Intel® showcased Intel® Software Innovators along with Intel® RealSense™ technology on the South Lobby sky bridges in the Intel Hangout Lounge. Several of our Intel Software Innovators had the opportunity to talk about their projects on video during their demo times:
Using Intel® RealSense™ Technology to Create "Head of the Order"
Head of the Order is a game from Jacob and Melissa Pennock of Livid Interactive that utilizes the hand tracking and gesture recognition capabilities of Intel® RealSense™ technology. This video touches on some of the things learned while developing the game.
A Look at Quick and Easy Game Creation using Game Guru
Take a look at how quick and easy game creation can be using Game Guru from The Game Creators. Lee Bamber shares some of the features of this new tool at GDC 2015.
Bakno Games: Designing Motorbike for Oculus Rift
Bakno Games is looking at new technologies to make games more immersive and engaging including developing Motorbike for use with Oculus Rift.
Using Intel® RealSense™ to Create "The Space Between"
A quick look from GDC 2015 at how and why Intel Software Innovators Justin Link and Ryan Clark of Chronosapien developed The Space Between using Intel® RealSense™ technology.
ConfuseVFX: New Visual Effects Tools for Developers
Intel Innovator Eskil Steenberg demonstrates his ConfuseVFX tool (quelsolaar.com) for developers which allows artists and programmers to easily author content for multicore execution.
See you at GDC 2016!
It was a pleasure to attend GDC 2015 and share with show attendees hands-on demos in the Intel Hangout Lounge that focused on Android*, Intel RealSense, and Windows* demos with the latest in Intel technology. We're looking forward to GDC 2016!