Intel® Software Innovators at IDF 2015: Invention, Innovation, and Inspiration

This year’s Intel® Developer Forum was a sold-out event full of inspiring demos, innovative proof of concepts, and pioneering examples of cutting-edge technology. More Intel® Software Innovators were in attendance at IDF than at any previous event; including several first time attendees from India, Brazil, and Russia. The Innovator program as a whole made a huge impact at IDF, with nine Innovators demoing projects focused on Intel® RealSense technology, IoT, and Android*/Windows* live coding. Two Innovators were also featured in BK’s keynote on the first day; as well as in Intel® IQ as part of the top ten technologies featured at IDF.

Intel RealSense demos

Four customized demo spaces for Intel® RealSense™ demos (Nathan Greiner/Tanked, Pedro Kayatt/Arcade, Konstantin Popov/3D Scanning, Peter Ma/Smarter Car) were innovative standouts this year drawing huge crowds during show hours, showing updated apps with R200 features (all images courtesy Bob Duffy):

Peter Ma/Smarter Cars: Since the very first cars, engineers have been working harder to make cars safer. Now the next step is to make cars smarter so that they help drivers be safer. This includes watching you while you drive to make sure you are alert. Plus help you to watch your distances so that you stay at a safe distance at all times.

Pedro Kayatt/Archer Arcade: Using the Long Range Intel® RealSense™ camera, the co-founder of Naked Monkey Games, Pedro Kayatt, has created a frame work through which a tablet that supports the Intel® RealSense™ world-facing depth camera, which can scan an environment and then be able to create an interactive augmented reality game that allows gamers to get fully engaged with literally an infinite number of different “maps” for the highest possible replayability.

Nathan Greiner/TANKED!: When you look at many video games, they have been, almost entirely, created by game makers and are fixed environments in which players will participate. But thanks to the new Long Range Intel® RealSense™ camera, game creators can start to let the players become part of the design process to increase the engagement between the game and the gamers. This new style game lets the gamer build their own environment from a real world sandbox.

Konstantin Popov/3D Full Body Scan: 3D body scans are not “new” – they have been done for a while with high end equipment and certainly in Hollywood with complex full body capture systems. But what about everyone else? Cappasity has developed a system that uses several of the very economical Long Range Intel® RealSense™ cameras to capture multiple vantage points of a person and then blend those scans into a single full body scan significantly faster than most other systems.

IoT demos

Three IoT Innovator demos were also quite popular; Ron Evans of The Hybrid Group showed off Toy Hub, a game for robots;  two developers from the Sacramento HackerLab showed  SmartCans, smart headphones and an alarm clock pillow, and  Moheeb Zara and crew from Octoblu gave attendees a combo of RealSense, Edison and Octoblu to provide smarter door security. 

Ron Evans/Toyhub: Toyhub is an exciting new concept in interactive gaming. Created using the Intel Edison single board computer, along with open source software written using Cylon.js ( and Gobot (, Toyhub lets you use off-the-shelf toy robots and drones to play head-to-head games in the real world. Just plug in your favorite game controller and you can use the Intel Edison to race Sphero Ollies, dogfight with Parrot Rolling Spider drones, and much more. 

Moheeb Zara/You Are the IoT Controller: Octoblu is the middleware for IoT hardware allowing virtually any connected hardware to connect, control and interface with each other.Octoblu showcased a number of inventive solutions that show how your natural movements and interactions can be used to send digital signals to and from electronic devices, controlled from Intel Hardware.

Daryl Posnett, Sacramento HackerLab: Daryl showed off his winning project from the IoT Incubator Lab, run out of the HackerLab in Sacramento. His project is called SmartCans. SmartCans are computerized headphones for the purpose of customizing, or software defining, Digital Signal Processing for audio being played through the headphones. There’s a  full blown Linux PC embedded in one side of the ear cups, an audio controller in the other and power supply in the head strap.

Daniel EisenmanSacramento HackerLab: Daniel demoed Smart Pillow, his entry from the Sacramento Incubator Lab. Smart Pillow serves up a web based app from an Intel Edison board to your smartphone, allowing you to set parameters for a waking alarm via a vibrating pillow.  This smart pillow is designed to gently wake-up people without the noise from traditional alarm clocks.

Live coding demos

We also had a Live Coding space with Innovators Josh Nimoy, Eskil Steenberg, and Peach Pellen on the third floor, coding projects live and pushing out interactive work to Android* and Windows* tablets. Three Innovators worked on three very different projects in their scheduled demo times at IDF, interacting with attendees as they worked answering questions and collaborating on problems that came up in the course of the demo. Eskil Steenberg created a flying space obstacles game from scratch on OpenGL; Peach Pellen of Black Gate Games coded games for Android Devices worked on a Space Invaders-like Android* project, and Josh Nimoy created small wormhole graphics changing shape and color depending on interaction. Select sessions were live streamed to Twitch (intelgamedev channel) on Thursday.

See you at IDF 2016!

One of the best parts of IDF is simply the connections you can make both personally and professionally. The chance to get hands on with cutting-edge technology and chat with like-minded individuals who have the same passion as you do for technology is a major draw for many software developers, including the developers in the Intel Software Innovator program. Learn more about the Intel® Software Innovators program on the Intel® Developers Zone.




For more complete information about compiler optimizations, see our Optimization Notice.