Balancing the construct of what makes magic with an intuitive yet user-friendly method of creating spells challenged Borealys* Games.
Creating an unusual action-adventure game and characters after success in the horror genre took award-winning Runic Games down an interesting path.
Working with Epic Games* gave the People Can Fly studio the ultimate experience, allowing them to expand the game development industry in their native country of Poland.
Building an “outside the game” strategy helped game developer En Masse to keep up and thrive within the shift to a free-to-play initiative.
Creating a great networking organization and events where indie developers could share successes, failures, heartbreak, and more led Justin Woodward and Joel Dreskin to create the Media Indie Exchange (MIX).