The Fab Five: Game Developer Content for January

Some Kind of Magic

It’s a Kind of Magic

Balancing the construct of what makes magic with an intuitive yet user-friendly method of creating spells challenged Borealys* Games.


Hob and the Art of Runic Games

Creating an unusual action-adventure game and characters after success in the horror genre took award-winning Runic Games down an interesting path.

People Can Fly

People Can Fly* v3.0

Working with Epic Games* gave the People Can Fly studio the ultimate experience, allowing them to expand the game development industry in their native country of Poland.

En Masse*

En Masse: Shifting and Sharing with the Times

Building an “outside the game” strategy helped game developer En Masse to keep up and thrive within the shift to a free-to-play initiative.

Networking at MIX

Indie Games + Press + Peers = MIX

Creating a great networking organization and events where indie developers could share successes, failures, heartbreak, and more led Justin Woodward and Joel Dreskin to create the Media Indie Exchange (MIX).

Get ready.  Get noticed. Get big.  Get news you can use by joining the Intel® Software Game Developer Program.
For more complete information about compiler optimizations, see our Optimization Notice.