Intel® Developer Mesh: Editor’s Picks June 2018

Each month I share a few of the most interesting projects from Intel® Developer Mesh.  The site features a diverse array of projects, so narrowing it down to just a few can be difficult!  Take a moment to check out these eye-catching projects, and then hop over to Mesh to see even more amazing things your fellow developers are doing.

Wylie 1-Flip

When I saw this project, I was instantly intrigued; the Wylie 1-Flip is a miniature, yet fully functional, pinball machine.  Intel® Software Innovators Stephen and Stacy Wylie have used their artistic, fabrication, and technical skills to develop a fun and modern take on the classic pinball game.  Using a combination of retro parts from old machines, custom-modeled 3D printed pieces, and an UP Squared* Grove* IoT Development Kit they’ve designed a new machine that has the fun look and feel of a traditional game with the brains and sensors of today.

A Randomized Art Gallery Algorithm for Sensor Placement

Have you ever thought about how to find the optimal placement of cameras or guards within a building?  Innovator Risab Biswas has designed a robot that can create a 3D model of a workplace and then use an algorithm to determine the minimum set of visual sensors needed, taking into consideration incidence and range constraints.  While Risab has designed this to be used for security concerns, I could easily see this taken further and utilized to find the best placement of sensors for smart homes and more.

Industry 4.0 - Predictive Maintenance

I’m a very process-oriented person and when I see things that help to fix bottlenecks or improve the flow I get excited.  Innovator Matteo Valoriani is attempting to use machine learning to reduce costs of machinery downtime while increasing safety.  His project aims to create a model that can predict issues that will cause component failures and notify the operator so that the issue can be taken care of before a breakdown and unexpected downtime occur.

Character Modeling

Innovator Caitlin Duffy explains the methodology behind character modeling and how you can design the character in a way that tells a story about what kind of person they are.  Her breakdown allowed me to easily understand how different features will affect your perception of the character; such as round shapes indicate a nice, friendly character.  This is the first in a series of articles she’s writing to help people understand the techniques for character modeling that are essential for both first- and third-person experiences within film, animation, games, and VR training programs.

Using Google Blocks* for Prototyping Assets in VR

As I mentioned above, I’m all about improving workflow and with this project Innovator Devin Becker discusses how to improve your VR project development by using Google Blocks*.  Devin explains how 3D modeling is more like working with clay than adjusting vertices in a modeling app allowing you to quickly develop low-detail prototype assets.  The asset team can then easily develop finished assets that can be swapped into your working environment.  This process makes things easier for both the code-development team and the asset team which sounds to me like a win overall for your project.

Become a Member

Interested in getting your project featured?  Join us at Intel® Developer Mesh today and become a member of our amazing community of developers.

If you want to know more about Intel® Developer Mesh or the Intel® Software Innovator Program contact Wendy Boswell.

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