World of Tanks* Uses Concurrent Rendering to Boost Performance with More Cores

Wargaming.net* collaborated with Intel to develop concurrent rendering support that allows the World of Tanks* (WoT) engine to render data simultaneously on all available CPU cores, permitting data to be sent to the GPU faster. By doing so, WoT players are experiencing up to a 41% increase in average frames per second (FPS) for a better gameplay experience at a reduced rate of power consumption.

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The Future of Gaming: CPU-Optimized Graphics & Physics

Explore the technical details of the previous collaboration between Wargaming.net and Intel, to use innovative features of modern CPUs to rebuild the architecture of their engine, achieving new heights of performance and gaming experience.
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What Does Multithreading Mean for Players?

Now that the new core engine for World of Tanks* supports multithreading, what does this mean for players? Find out how this development changes the game.
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For more complete information about compiler optimizations, see our Optimization Notice.