Author's Blogs

SEGA, AppUp, GDC, "store on store" action and 70Mil netbooks including 1 given away!
By scott-crabtree (Intel) Posted on 02/18/11 1
On Wednesday 3/2, 4:30PM, at the Game Developers Conference I'll be presenting--along with a representative from SEGA--about Intel's AppUp store.  AppUp is directed at a whole "compute continuum" of devices, but was first focused on the ~70 million netbooks running Microsoft Windows*.  By using a...
Army of Thousands: An Evolution of the RTS Genre?
By scott-crabtree (Intel) Posted on 02/06/09 6
Army of Thousands: An Evolution of Real Time Strategy Games   What would happen to real time strategy game play if you could control thousands of units, instead of the hundreds of units typically possible in today’s real time strategy (RTS) games?  How would you control those units…or would you...
The IGDA Leadership Forum Rocked!
By scott-crabtree (Intel) Posted on 12/12/08 0
 What: Trip report from the International Game Developer’s Association (IGDA) Leadership Forum (conference)   Where: San Francisco, CA, USA     When: November 13th & 14th, 2008 (Sorry I'm a bit slow with this, insert typical busy excuse here! :))     More official information includin...
The Fringes of the Game Developers Conference
By scott-crabtree (Intel) Posted on 02/13/08 4
The annual Game Developer's Conference will be held in San Francisco next week, and thousands of game developers like me can't wait. It's the fringes of the conference I'm most excited about. I mean the things you find in the hallways, side sessions, and even parties that are often the most inter...
Game Demo Contest Winners-Wow!
By scott-crabtree (Intel) Posted on 08/30/07 1
Wow. This year's entries to the Intel Game Demo Contest are amazing. Of course, games in general are amazing: addictive, cool, interesting, beautiful, and most importantly fun. But typically they are made by very large teams of more than 30 people, working with a budget of more than $10,000,000. ...
GDC is a great launch pad
By scott-crabtree (Intel) Posted on 03/12/07 0
The thing I love most about GDC is its developer focus.  I get educated and inspired many times each day.  I get to catch up with old friends--I even ran into a guy from New Zealand who I worked with over there--what a blast. And it turns out GDC is a great place to launch the Intel Game Demo Con...
Game Developers Conference Highlights
By scott-crabtree (Intel) Posted on 03/07/07 2
It's an exciting Game Developers Conference so far! The Intel Game Demo Contest launched on Monday, and has already attracted great attention. That's not surprising given the great exposure and prizes up for grabs, but it's still great to see.The Intel Game Threading Workshop was standing room on...
A Game Developer Learns to Blog
By scott-crabtree (Intel) Posted on 02/28/07 3
With these words I learn to blog.  Who am I and why do you care?  Good questions; thanks for asking.  ;)  I'm a manager at Intel, working with a great team focused on video games.  I summarize our job as "make gaming better on Intel platforms".  I get to focus on video games because that's what I...