Author's Blogs

Visualize this! Tickertape a 3D particle system
By artigupta (Intel) Posted on 03/22/10 0
Welcome to another episode of Visualize this! the show where we talk about game development. My guest today is Quentin Froemke a software engineer at Intel. This is one of the episodes I streamed live from GDC San Francisco As always questions and feedback welcome, you can send it to Visualizeth...
Visualize this! Artificial Intelligence in game development
By artigupta (Intel) Posted on 01/29/10 2
Hello and welcome to a new episode of Visualize this! where we talk about topics related to visual computing. Our guest today is DJ Kehoe Lead Developer at GWF Associates, LLC. and pending acceptance a PhD Student in the Biomedical Engineering Program at NJIT. DJ has also written a series of arti...
Version 1.2 of the Smoke Tech Demo released for download
By artigupta (Intel) Posted on 12/18/09 1
As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve ...
Visualize this! Using Intel Parallel Studios in Game development
By artigupta (Intel) Posted on 09/23/09 0
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Our guest today is Paul Lindberg, software engineer at Intel. Paul will talk to us about the fea...
Visualize this! Dreamworks and Intel optimization process
By artigupta (Intel) Posted on 09/15/09 0
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Our guest today is Charles Congdon. Charles will talk to us about how Dreamworks and Intel have ...
Do you know how to Thread like Wildfire? Enter the contest
By artigupta (Intel) Posted on 09/03/09 0
On September 1st 2009 - we changed the rules and prize structure for the Thread Like Wildfire contest. Intel® Software Network recently released the source code for the Smoke Tech Game Demo -- a framework to support n-way threading of game technologies. By correctly threading a game it can have...
Visualize this! Concurrent Collections for C/C++
By artigupta (Intel) Posted on 08/28/09 0
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network This week we had Kath Knobe (Research Scientist at Intel) and Ganesh Rao (Technical Consulting Enginee...
Visualize this! Live from Siggraph - Corel Movie Factory 7 and Intel Media SDK
By artigupta (Intel) Posted on 08/17/09 0
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network. For Siggraph this year we decided on streaming live interviews with software vendors who are well kn...
Visualize this! Intel Media SDK beta launch
By artigupta (Intel) Posted on 08/14/09 1
Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network. For todays show I thought I would share a new Intel product announced at Siggraph last week, the bet...
Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower
By artigupta (Intel) Posted on 06/19/09 1
Welcome to Episode #4 of Visualize This! where we talk about topics relating to Visual Computing. Our guest today is Scott Crabtree, Engineering manager in the Visual Computing Software Division and will share the game demos developed by his team and discuss tips and techniques on how to use para...