Author's Blogs

Tickertape game demo - Use of Real Time 3D Aerodynamics with Video
By artigupta (Intel)Posted 03/09/20100
Watch and hear Quentin Froemke a software engineer from Intel, talk about the tickertape game demo released today by Intel. This game demo shows a 3d particle system. By using multi threading and SIMD programming they have achieved good frame rates for this demo even though the calculations are...
TickerTape game demo - Benefits of SIMD programming
By artigupta (Intel)Posted 03/09/20100
Ticker Tape is a tech demo that encourages developers to implement more complex behavior in particle systems. The demo uses a number of techniques to improve performance, including multithreading and optimizations for Intel® Streaming SIMD Extensions (SSE). An overview of the article can be foun...
Ticker Tape: A Scalable 3D Particle System with Wind and Air Resistance
By artigupta (Intel)Posted 03/09/20100
In this article, we discuss our approach to simulating 3D particle behavior and the modular design we used that encourages reuse and experimentation. Additionally, we look into the performance gains achieved through threading and use of Intel® Streaming SIMD Extensions (Intel® SSE). You sneak dow...
Tickertape - New 3D particle system game demo
By artigupta (Intel)Posted 03/09/20100
You sneak down the hall and pause just outside the office door, where two enemy guards wait inside. You pull the pin on a grenade and toss it into the room. Blam! After the blast, you enter the office and find the guards dead, but something just isn’t right. The papers stacked on the desks survi...
Visualize this! A talk with Kevin Gadd 2009 Intel Level up contest winner
By artigupta (Intel)Posted 02/25/20100
Welcome to another episode of Visualize this! the show where we talk about game development. My guest today is Kevin Gadd a game programmer and designer and his entry Inferus was the 1st place winner in the best game on the go category and 3rd place winner in best optimized for Intel integra...
Visualize this! Dreamworks Animation experts on technology, animation challenges, and "Bob" the character
By artigupta (Intel)Posted 02/16/20101
Welcome to another episode of Visualize this! the show where we talk about game development. Today’s show is pre-recorded where I spoke with a group of experts at Dreamworks Animation namely Lincoln Wallen (head of R&D), Ed Leonard (CTO), Derek Chan (Head of Digital Operations), Terran Bo...
Visualize this! Artificial Intelligence in game development
By artigupta (Intel)Posted 01/29/20102
Hello and welcome to a new episode of Visualize this! where we talk about topics related to visual computing. Our guest today is DJ Kehoe Lead Developer at GWF Associates, LLC. and pending acceptance a PhD Student in the Biomedical Engineering Program at NJIT. DJ has also written a series of arti...
Visualize this! Mark Randel of Terminal Reality on Ghostbusters, Infernal engine
By artigupta (Intel)Posted 01/25/20100
Hello and welcome to a new season of Visualize this! where we talk about topics related to visual computing. Joining me today is Mark Randel President and CTO of Terminal Reality. Download link to a high quality MP4 video file of the show (about 150MB)News: 1. We have updated one of our most popu...
Visualize this! Cross Platform Game Development
By artigupta (Intel)Posted 01/04/20100
Hello and welcome to another episode of Visualize this! where we talk about topics related to visual computing. Joining me today is Lakshmi Narasimhan – Senior Application Engineer at Intel. Download link to a high quality MP4 video file of the show (about 150MB)Show Notes:What are the different ...
Version 1.2 of the Smoke Tech Demo released for download
By artigupta (Intel)Posted 12/18/20091
As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve ...