Author's Blogs

Intel® vPro™ Enabling Tools for Now and the Future
By Judy Hartley (Intel)Posted 04/15/20112
Hi everyone!  This is my first blog for the Manageability site, so let me introduce myself.  My name is Judy Hartley and I am a Software Applications Engineer.  I have been working for Intel for over 10 years and have spent my first five years in hardware (set top box chips) and now with software...
One Step Forward, Two Steps Back
By Judy Hartley (Intel)Posted 12/08/20090
It’s been a while since I’ve written a blog. I’ve wanted to, but when I blog I want to have something relevant to say. Makes sense, right? I’ve written 6 previous blogs on the same topic as this one, specifically, porting a DirectX demo to OpenGL with an eye on running it on a netbook eventually....
Round and Round, In and Out
By Judy Hartley (Intel)Posted 10/13/20090
If you have been following my blogs, you know that I am porting a DirectX-based demo application to OpenGL as the first phase in the project to play the app on a netbook with an Atom processor. If you’ve missed a few or would like to read all of my blogs pertaining to this project, I have provide...
Load, Follow, or Get Out of the Way
By Judy Hartley (Intel)Posted 09/29/20090
Hi again, everyone. This is my 5th blog on my project of porting a DirectX interactive demo to OpenGL. The name of the demo I am porting is “Destroy the Castle”. I call it “OpenGL Castle Destruction” in the OpenGL version. A list of my previous blogs on this topic can be found at the bottom of th...
Scene Graphs and Instancing
By Judy Hartley (Intel)Posted 09/09/20091
This is the fourth blog I’ve written on the subject of porting a DirectX demo over to OpenGL. The first blog details what my project is about. The second and third blogs talk about some of the areas I have been working on and the troubles I’ve been having with the conversion of .x files into a fo...
OpenGL Graphic Formats and Conversion
By Judy Hartley (Intel)Posted 08/18/20091
I’m back again to share with you some of the things I am working on currently. If you’ve been following, you know that I have started a project to convert a DirectX interactive demo over to OpenGL. My first blog about this subject is Threaded Graphics to MID - a New Journey. This blog talks about...
From DirectX to OpenGL – Wheels Up
By Judy Hartley (Intel)Posted 08/04/20091
The first phase of my project to take a DirectX demo to a MID begins with porting DirectX code to OpenGL. In the past several weeks I have spent a lot of time preparing for this phase. I’ve read about half of the OpenGL Programming Guide, often called the “Redbook”, and spent a significant amount...
Threaded Graphics to MID - A New Journey
By Judy Hartley (Intel)Posted 05/26/20090
Hi Everyone. It’s been a while since I did any blogging. The reason is that I’ve been mostly wrapping up my work on several different projects. Now, I’m finally getting to move on to a new challenge. A few years ago a team of people developed an application to demonstrate the threading capabiliti...
Linux Libraries Lost and Found
By Judy Hartley (Intel)Posted 02/19/20095
Developing an application to run on Linux systems is, for the most part, fun and rewarding.  I always enjoy using new tools and seeing how much I can get the tool to do for me.   But after the construction is complete, you need to test it on the intended target devices.  I’ve been developing an a...
Cross-Platform Wizarding
By Judy Hartley (Intel)Posted 10/29/20082
Hi Everyone.  Well, I’m happy to tell you that the program I’ve been discussing in my previous blogs has completed the code inspection process and has cleared legal.  The decision was made to bundle it with the actual API’s that are being developed in another group so it is not yet out on ISN.  I...