Author's Blogs

Study your game with Intel
By Paul Lindberg (Intel) Posted on 02/17/15 0
Coming to GDC? Stop by the Hangout area and talk about how to study your game with the experts using Intel GPA. We had a Tech Lab planned, but were forced to cancel it due to low enrollment.   Intel makes the right graphics hardware to deliver your game to a large audience of gamers. We also ha...
Pixel Rift wins Developer Showcase at Buzz Workshop in London
By Paul Lindberg (Intel) Posted on 12/09/14 0
Pixel Rift wins Developer Showcase at Buzz Workshop in London The Intel Buzz workshops bring together regional game developers, so they can stay up-to-date on game development and graphics for Android* and Windows*. The workshops include a Developer Showcase, where developers can pitch their gam...
Game autoconfiguration
By Paul Lindberg (Intel) Posted on 06/28/14 0
Getting a game configured so it runs just right can be delicate. It's great for your players when your game configures itself automatically. Does your game autoconfigure? If so, how do you do it? If not, why not? There are a few ways to do autoconfiguration, from the simple to the complex. Picki...
Analyzing OpenGL* games with Intel® GPA
By Paul Lindberg (Intel) Posted on 06/28/14 0
Intel® GPA is a great tool for real-time and offline game analysis. It supports DirectX* on Windows* and OpenGL* ES on Android* today, so there's no direct support for OpenGL. What can you do if your game uses OpenGL? There is hope. We'll look at what you can learn with Intel GPA today. Normally...
Find Game Bottlenecks with Intel® GPA
By Paul Lindberg (Intel) Posted on 06/28/14 0
Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game. Intel® Graphics Performance Analyzers (Intel® GPA) include a set of tools that help you do that. To start, install your game and Intel GPA on your test s...
Self-test: Collecting basic performance data with Intel® GPA
By Paul Lindberg (Intel) Posted on 08/28/13 0
So you want to self-test your game, and collect some basic performance data. You're going to use Intel® GPA to analyze your game on Windows*, but you're not quite sure how to get started. Here are some simple steps to get you running quickly. (These directions are required for companies in Intel'...
Intro to Touch on Ultrabook: Touch Messages from the Windows 7 interface
By Paul Lindberg (Intel) Posted on 08/16/12 0
Last time, I started looking at the road to Touch on Ultrabook. Here, we'll look at the Touch messages from the Windows 7 interface.How does Touch work on Windows 7 (and Windows 8 desktop)? Let’s look at the Windows 7 interface first. First, you’ll want to understand your touch device at startup....
Intro to Touch on Ultrabook™: Getting started
By Paul Lindberg (Intel) Posted on 08/14/12 0
Touch screens were once an exotic way to interact with special devices, but they’re becoming an everyday part of devices and computers. In addition to phones and tablets, more laptops and convertible computers now include touch screens. As we approach the release of Windows* 8, we’ll see new Ultr...