Author's Blogs

Where's My Light?
By Steve Pitzel (Intel) Posted on 02/01/10 0
Just how much do lighting and rendering techniques affect your work?   Well - quite a bit. As Lucy Burton states in her tutorial,  Simulating Real-world Film Lighting Techniques in 3D , "Good lighting and rendering can make even a simple 3D model look extraordinary, and poor lighting can make ev...
Cakewalk - Adding Technology to the Mix
By Steve Pitzel (Intel) Posted on 01/13/10 0
If you can't see it...is it really there?  Yep, in fact, without great audio to give us a cue (and a clue) a lot of great graphics would go unnoticed - or at least, unannounced.  The truth is that sound enhances just about everything we look at - and certainly a first-person shooter without audio...
Uber-Modeler, Son Kim
By Steve Pitzel (Intel) Posted on 11/24/09 0
I had the pleasure of interviewing Son Kim, an extremely talented modeler and the winner of Project Offset's first user created content contest.  Using concept art created by the wizards of Offset, Son Kim made the Bugback Toad come to life. MODO is Son's modeling weapon of choice - and, if you w...
Video Games Live
By Steve Pitzel (Intel) Posted on 11/16/09 0
Talk about making a dream come true! Game audio composers Tommy Tallarico and Jack Wall have taken game audio and turned it into a very serious - and very seriously fun - fine art. Complete with it's own Grammy Category, network of game audio composers (the Game Audio Network Guild, or GANG), and...
New Beta for Media SDK
By Steve Pitzel (Intel) Posted on 11/04/09 1
The Intel® Media SDK 1.5 Beta is now available as a free  download from the Media Development site!  The major features of this beta release include: Support for Windows 7 (32 and 64bit) Media Foundation samples Plugins: source code MFTs (Decode: H.264, MPEG-2, and VC-1) Encode: H.264 Applicat...
Are You Animated Enough for Viewport???
By Steve Pitzel (Intel) Posted on 10/29/09 0
Artists & Animators -  got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring and pro digital artists.  It's eleven steps short of a 12 step program, but it works. What's the m...
Cooking Up a Little Meatloaf to Build a Torso
By Steve Pitzel (Intel) Posted on 10/26/09 2
Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time). And you get a free mod...
Featured Artist: Offset Lead Designer, Yeong-hao Han
By Steve Pitzel (Intel) Posted on 10/14/09 3
Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)!  Whether you've already worked in animation - either in film, broadcast or games - or you're aspiring to do it - the guys at Project Offset provide amazing insight...
Using Meatloaf (loaves) to Model a Polygonal Arm
By Steve Pitzel (Intel) Posted on 09/28/09 0
Okay folks, I started out with an arm...and then got carried away and built a torso using the same method. So check out Modeling a Torso One Meatloaf at a Time... Check in later this week for a companion tutorial to the upcoming "Animation and Muscle Morphs" guide. One of the biggest challenges ...
Animation and Muscle Morphs - Using Blend Shapes for Muscle Animation
By Steve Pitzel (Intel) Posted on 09/28/09 0
Be on the lookout for two new modeling and animation tutorials this week that go, well hand-in-hand (except that hands won't be a part of either tutorial...)  One "Animation and Muscle Morphs - Using Blend Shapes for Muscle Animation" deals with using morphing techniques or blend shapes to handl...