Author's Blogs

New Intel Gaming and Graphics Samples, Q4 Last Year
By philip-taylor (Intel) Posted on 01/18/12 0
It has been a while since I blogged, so I wanted to update everyone on some sample updates that happened late last year.SNB Terrain is here, its abstract states: This sample demonstrates how to render large-scale terrains on Sandy Bridge in real time by efficiently distributing the tasks between...
Processor Graphics becoming increasingly larger share of market
By philip-taylor (Intel) Posted on 03/18/11 0
Fudzilla today published this article;which talked about the emergence of and projected market segment share for processor graphics; called in the article "graphics enabled CPUs". This year in excess of 150m units ( 115 notebook, 45m desktop ) will ship. By 2014, 83% of notebooks and 76% of desk...
Game Engine Tasking Sample now live
By philip-taylor (Intel) Posted on 03/02/11 0
The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations As part of our sponsored sessions, we had a presentation on using Intel Threading Building Blocks called Game Engine Tasking. It uses the concept of a task as found in TBB to ena...
Another Gaming and Graphics Sample: Coming to a download near you!
By philip-taylor (Intel) Posted on 02/23/11 1
I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC. And that brings up an interesting question, that of taxonomy of sample code. From the Intel Gaming and Graphics Samples team point of view, there are three categories...
Smartphones and PCs
By philip-taylor (Intel) Posted on 02/18/11 10
There was recent big news that shipments of smartphones passed PCs. So while I don’t believe the PC is dying, I do believe there is a message here. The volumes were interesting too. Smart phone volumes topped 100m units for the first time, while PC units were a still respectable 92m units. So is...
Intel Gaming and Graphics Samples Blog-Post 1: Introduction
By philip-taylor (Intel) Posted on 02/09/11 9
Hi, I am Phil Taylor. As I join a new team and start a new gig at Intel, its time to introduce myself and start a new blog. I am now working on the team producing gaming and graphics samples in the Visual Computing Software Division. While there have been gaming and graphics samples shipped in t...