Author's Blogs

使用 Oculus Medium 在 VR 中雕塑 3D 资产
By Bob Duffy (Intel) Posted on 09/27/17 0
之前我曾发文介绍如何将 VR 用作沉浸式创意工具以使用 Tilt Brush 等 VR 应用(见  用 Tilt Brush 绘画 和 3D 内容大众化)。Tilt Brush 是一种令人惊叹的工具和体验,但在 Tilt Brush 中创建的文件格式和资产离开这一工具之后并无多大作用。但是在 Oculus* Medium* 中完成的 VR 工作具有非常全面的功能,并且兼容其他 3D 工具和技术。Oculus Medium 是一流的 3D 雕塑应用,在 VR 中可发挥全面的功能。它类似于 Mudbox*、ZBrush*,以及 Blender* 的雕塑功能。最终你可以得到一种结构化 3...
How To Get Started in VR with Unreal Engine
By Bob Duffy (Intel) Posted on 09/17/17 0
Whether you are an avid game developer or curious about developing in VR for the first time, you'll want to take a look at Unreal Engine from Epic Games. Unreal* Engine is a free development platform for creating 3D applications including games and VR experiences.   What is fairly unique about Un...
借助 Tilt Brush 在 VR 世界中自由绘图
By Bob Duffy (Intel) Posted on 09/14/17 0
声明:我是一名数字艺术家。自 1985 年起一直从事数字绘画,80 年代使用面向 Amiga 的 MacPaint 和 Deluxe Paint,近几十年使用 Adobe* Photoshop*。但我是一名业余爱好者。我的作品通常比较原始,未经加工。换句话说,只要有双善于分析的眼睛和充足的时间,都可以达到我这种水平。 我承认,VR 设备推出后,我的绘画热情大减,直到我看到一个艺术家使用 谷歌 Tilt Brush 绘画的视频,情况发生了改变。从那时起,我热衷于将 VR 视作适合数字艺术家和内容创建者的平台。本文将介绍我最初使用的 Tilt Brush 体验:所学所感和使用经验。希望...
在Microsoft Surface Book 上安装并运行 SteamVR
By Bob Duffy (Intel) Posted on 09/11/17 0
没错!我最终入手了一套 HTC* Vive 虚拟现实系统。然后得到一条坏消息。我的 PC 无法满足虚拟现实的最低要求。我最好的系统是 Microsoft* Surface Book 酷睿 i7(键盘底座上配备 NVIDIA* GPU),仍不符合要求。 我并没有变得非常沮丧,相反我认为支持的最低规格和实际运行的要求可能有差别。因此,我进行了一翻尝试。  令人欣慰的是,确实可行! 我的 Surface Book 支持虚拟现实,我可以使用专为 Vive 设计的许多虚拟现实应用,包括 TiltBrush*。这样的体验对我而言非常奇妙,我不用对着崭新的 Vive 幻想虚拟现实应用。但是,Su...
Sculpting 3D Assets in VR using Oculus Medium
By Bob Duffy (Intel) Posted on 07/05/17 0
I have previously posted and demonstrated how VR can be used as an immersive creative tool using VR apps like Tilt Brush (see  Painting in Tilt Brush and Democratizing 3D Content).  Tilt Brush is truly an amazing tool and experience, however the file format and assets created in Tilt Brush are ...
面向人工智能的英特尔校园大使计划:是什么?
By Bob Duffy (Intel) Posted on 02/24/17 0
2016 年 11月,我们宣布推出英特尔® 软件学生开发人员计划,该计划旨在和创新型学校和大学的学生展开协作,共同在机器学习和人工智能领域取得突破。作为该计划的一部分,我们还宣布推出面向人工智能的英特尔® 学生校园大使计划,该计划是一项令人振奋的全新计划,为大学生提供了与英特尔互动、参与英特尔机器学习、深度学习和人工智能项目的机会。  什么是学生校园大使计划?  校园大使计划是一项促进开发人员交流的计划,帮助学生专家与其他学生数据科学家和开发人员分享他们的故事和专业知识。 英特尔正在与全球大学协作,不断推广该计划。 作为校园大使加入该计划的学生可以获得英特尔技术支持、资源和营销手...
Intel® Student Ambassador Program for AI: What Is It?
By Bob Duffy (Intel) Posted on 02/08/17 13
In November of 2016 we announced the Intel® AI Academy for Students, created to work collaboratively with students at innovative schools and universities doing great work in the Deep Learning and Artificial Intelligence space. As part of this program we also announced the Intel® Student Ambassado...
Democratizing 3D Content Creation: Tilt Brush to Adobe’s Project Felix
By Bob Duffy (Intel) Posted on 12/15/16 0
For the 2D artist and designer, creating 3D concept art, 3D product photography, or 3D UIs has been challenging. Typically, this work is only in reach to those skilled with and trained in 3D tools.  This post will expose new possibilities for artists thanks to recent tools from Google* and Adob...
Painting in VR with Tilt Brush
By Bob Duffy (Intel) Posted on 07/01/16 1
Disclaimer, I’m a digital artist. I’ve been digitally painting since 1985 having used MacPaint and Deluxe Paint for Amiga in the 80s, and then on Adobe* Photoshop* over the last couple of decades. But I’m a hobbyist. My work is generally raw, and not terribly polished. In other words my skill l...
Getting a Microsoft Surface Book to work with SteamVR
By Bob Duffy (Intel) Posted on 06/28/16 0
Yes! I finally got my hands an HTC* Vive VR system. And then came the bad news. I don't have a PC that meets the minimum requirements. My best system, a Microsoft* Surface Book Core i7 with NVIDIA* GPU in the keyboard dock, does not qualify.  So before I got totally bummed I thought to myself, ...