Author's Blogs

Getting a Microsoft Surface Book to work with SteamVR
By Bob Duffy (Intel) Posted on 06/28/16 0
Yes! I finally got my hands an HTC* Vive VR system. And then came the bad news. I don't have a PC that meets the minimum requirements. My best system, a Microsoft* Surface Book Core i7 with NVIDIA* GPU in the keyboard dock, does not qualify.  So before I got totally bummed I thought to myself, ...
英特尔实感 3D 扫描: 如何导入到 Unity
By Bob Duffy (Intel) Posted on 03/27/15 0
英特尔® 实感™ F200 摄像头的最新版软件开发套件现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由两部分组成的系列,将引导您完成整个过程。  在这最后一步中,我将为您介绍如何将扫描的物体导入至 Unity 下面是本系列的所有步骤。 这篇帖子包含第 4 步的内容。  前面几步的链接如下 使用英特尔实感软件开发工具 3D 扫描代码示例进行扫描  将 OBJ 文件格式转化为 PLY 以便在 Blender 中编辑  将顶点颜色转化为 U...
Intel RealSense 3D scanning: How To Import To Unity
By Bob Duffy (Intel) Posted on 03/27/15 0
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This is a 2 par...
英特尔实感 3D 扫描: 如何为 Blender 和 Unity 扫描并做准备
By Bob Duffy (Intel) Posted on 03/24/15 0
英特尔®  实感™ F200 摄像头的最新版软件开发套件 现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由三部分组成的系列博文,将引导您完成整个过程。  在这第一步中,我将为您介绍如何使用 MeshLab 扫描物体并将其转化为 PLY 格式。 这个步骤用于为 Unity 等其他程序从扫描中获取颜色信息 下面是本系列的后续步骤。 这篇帖子包含前两步。  对于第三步和第四步,请在完成本帖中的步骤后点击以下链接 使用英特尔实感软件开发工具 3D 扫...
Intel RealSense 3D scanning: How To Scan then Prep for Blender & Unity
By Bob Duffy (Intel) Posted on 03/24/15 4
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This is a 3 par...
英特尔® 实感™ 3D 扫描: 在 Blender 中将顶点颜色转化为 UV 贴图
By Bob Duffy (Intel) Posted on 03/24/15 0
英特尔® 实感™ F200 摄像头的最新版 软件开发套件现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。 有一个用例是在实际物体中扫描并在 Unity 中使用。 本博文将介绍如何通过原始扫描转化顶点颜色来创建 UV 纹理贴图,以便大家将扫对象导入至 Unity。 这篇帖子大部分为图片,因此无需太担心文章过长。 着手进行后,大家会发现这一流程非常简单。 整个流程涉及 4 个关键步骤。 这篇帖子将重点介绍第 3 步。 访问下列链接,查阅有关其他步骤的帖子。 使用英特尔实感软件开发工具 3D 扫描代码示例进行扫描 将 OBJ 文...
Intel® RealSense™ 3D scanning: Vertex Color to UV Map in Blender
By Bob Duffy (Intel) Posted on 03/24/15 4
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This blog post ...
IoT Incubator Program- Sacramento Demo Night
By Bob Duffy (Intel) Posted on 01/19/15 0
On January 16th I attended the demo night for the 6 week long IoT Incubator hackathon.  This program was managed by local Intel Software Innovators Nile Mittow and Devin Becker with Intel providing the Edison boards and sensors. What made this engagement interesting is that just about all of the ...
RealSense - Your Face as a Game Controller using Javascript
By Bob Duffy (Intel) Posted on 12/08/14 0
Note: JavaScript* has been decoupled specifically for Intel® RealSense™ SDK R3. To enable JavaScript* support, please follow the tutorial. One of the things I've been most excited about with the Intel(R) RealSense(TM) SDK is your ability to create javascript application.  It's one of the first t...
Ultimate MakerSpace Launches at Intel Developer Forum
By Bob Duffy (Intel) Posted on 08/06/14 0
If you've been to some of Intel's events, especially ones for developers, you know that every so often there's something amazing that happens. If you attended Elements, you remember the bumper cars and video arcade.  If you attended CES in 2010 you'll remember Intel's large "Infoscape" interact...