Author's Blogs

Sculpting 3D Assets in VR using Oculus Medium
By Bob Duffy (Intel) Posted on 07/05/17 0
I have previously posted and demonstrated how VR can be used as an immersive creative tool using VR apps like Tilt Brush (see  Painting in Tilt Brush and Democratizing 3D Content).  Tilt Brush is truly an amazing tool and experience, however the file format and assets created in Tilt Brush are ...
面向人工智能的英特尔校园大使计划:是什么?
By Bob Duffy (Intel) Posted on 02/24/17 0
2016 年 11月,我们宣布推出英特尔® 软件学生开发人员计划,该计划旨在和创新型学校和大学的学生展开协作,共同在机器学习和人工智能领域取得突破。作为该计划的一部分,我们还宣布推出面向人工智能的英特尔® 学生校园大使计划,该计划是一项令人振奋的全新计划,为大学生提供了与英特尔互动、参与英特尔机器学习、深度学习和人工智能项目的机会。  什么是学生校园大使计划?  校园大使计划是一项促进开发人员交流的计划,帮助学生专家与其他学生数据科学家和开发人员分享他们的故事和专业知识。 英特尔正在与全球大学协作,不断推广该计划。 作为校园大使加入该计划的学生可以获得英特尔技术支持、资源和营销手...
Intel Student Ambassador Program for AI: What Is It?
By Bob Duffy (Intel) Posted on 02/08/17 11
In November of 2016 we announced the Intel® Software Student Developer Program, created to work collaboratively with students at innovative schools and universities doing great work in the Machine Learning and Artificial Intelligence space. As part of this program we also announced the Intel Stud...
Democratizing 3D Content Creation: Tilt Brush to Adobe’s Project Felix
By Bob Duffy (Intel) Posted on 12/15/16 0
For the 2D artist and designer, creating 3D concept art, 3D product photography, or 3D UIs has been challenging. Typically, this work is only in reach to those skilled with and trained in 3D tools.  This post will expose new possibilities for artists thanks to recent tools from Google* and Adob...
Painting in VR with Tilt Brush
By Bob Duffy (Intel) Posted on 07/01/16 1
Disclaimer, I’m a digital artist. I’ve been digitally painting since 1985 having used MacPaint and Deluxe Paint for Amiga in the 80s, and then on Adobe* Photoshop* over the last couple of decades. But I’m a hobbyist. My work is generally raw, and not terribly polished. In other words my skill l...
Getting a Microsoft Surface Book to work with SteamVR
By Bob Duffy (Intel) Posted on 06/28/16 0
Yes! I finally got my hands an HTC* Vive VR system. And then came the bad news. I don't have a PC that meets the minimum requirements. My best system, a Microsoft* Surface Book Core i7 with NVIDIA* GPU in the keyboard dock, does not qualify.  So before I got totally bummed I thought to myself, ...
The Case for Augmented Virtuality
By Bob Duffy (Intel) Posted on 04/26/16 0
The tech world is abuzz with talk of Virtual Reality and Augmented Reality. With VR, the user can become fully immersed in a virtual world. With AR, the user sees the real world—but with digital information and virtual objects rendered in context to the real world.  You don’t hear much about Au...
The Shift from Explicit to Implicit Computing
By Bob Duffy (Intel) Posted on 04/13/16 0
In one of my posts, “Developers Need to Consider Relative Input For Intel® RealSense™ Technology,” I mentioned how there is a shift happening in computing. Computer control using Intel RealSense technology is best when it’s relative control versus absolute control. Another way to look at this i...
Feed your senses at the Intel® DevTech mixer at SXSW
By Bob Duffy (Intel) Posted on 02/23/16 0
If you are heading to SXSW, or are planning to be in the Austin area in mid March, don’t miss this year’s Intel® DevTech Mixer.  This is our second year at SXSW celebrating and showcasing experimental work from independent artisan developers.  This year it’s all about feeding your senses through ...
Software Will Drive “Sensification” of Computing, i.e. Everything
By Bob Duffy (Intel) Posted on 01/26/16 0
The phrase “sensification” has become an earworm of sorts. I can’t shake it. Intel CEO Brian Krzanich discussed it at CES, where he explained computing will move to things that sense their environment, are connected, and become an extension of the user. He showed these BMX bikes that stream dat...