Author's Blogs

Getting a Microsoft Surface Book to work with SteamVR
By Bob Duffy (Intel) Posted on 06/28/16 0
Yes! I finally got my hands an HTC* Vive VR system. And then came the bad news. I don't have a PC that meets the minimum requirements. My best system, a Microsoft* Surface Book Core i7 with NVIDIA* GPU in the keyboard dock, does not qualify.  So before I got totally bummed I thought to myself, ...
The Shift from Explicit to Implicit Computing
By Bob Duffy (Intel) Posted on 04/13/16 0
In one of my posts, “Developers Need to Consider Relative Input For Intel® RealSense™ Technology,” I mentioned how there is a shift happening in computing. Computer control using Intel RealSense technology is best when it’s relative control versus absolute control. Another way to look at this i...
Software Will Drive “Sensification” of Computing, i.e. Everything
By Bob Duffy (Intel) Posted on 01/26/16 0
The phrase “sensification” has become an earworm of sorts. I can’t shake it. Intel CEO Brian Krzanich discussed it at CES, where he explained computing will move to things that sense their environment, are connected, and become an extension of the user. He showed these BMX bikes that stream dat...
Developers Need to Consider Relative Input For Intel® RealSense™ Technology
By Bob Duffy (Intel) Posted on 07/22/15 0
Imagine you are looking a person in front of you, and you need to communicate. Before you speak, do you consider how many centimeters that person is away from you, or do you consider if that person is relatively close or relatively far to have a conversation? To determine if you have that perso...
First look: Augmented Reality in Unity* with Intel® RealSense™ R200
By Bob Duffy (Intel) Posted on 06/08/15 0
Augmented Reality is really starting to come alive. Sure we’ve seen Virtual Reality be all the rage with immersive headsets that drape you in real time virtually created worlds. However with improved sensor technology and depth cameras we can now do something similar with Augmented Reality. No lo...
Why I Code
By Bob Duffy (Intel) Posted on 05/18/15 0
Source: http://en.wikipedia.org/wiki/Pong Full disclaimer, I’m a developer hobbyist, I’m not a software developer nor a software engineer. I don’t write apps or code professionally.  While I took some computer programming courses in college, I graduated with a BA in Mass Communication. However...
英特尔实感 3D 扫描: 如何导入到 Unity
By Bob Duffy (Intel) Posted on 03/27/15 0
英特尔® 实感™ F200 摄像头的最新版软件开发套件现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由两部分组成的系列,将引导您完成整个过程。  在这最后一步中,我将为您介绍如何将扫描的物体导入至 Unity 下面是本系列的所有步骤。 这篇帖子包含第 4 步的内容。  前面几步的链接如下 使用英特尔实感软件开发工具 3D 扫描代码示例进行扫描  将 OBJ 文件格式转化为 PLY 以便在 Blender 中编辑  将顶点颜色转化为 U...
Intel RealSense 3D scanning: How To Import To Unity
By Bob Duffy (Intel) Posted on 03/27/15 0
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This is a 2 par...
英特尔实感 3D 扫描: 如何为 Blender 和 Unity 扫描并做准备
By Bob Duffy (Intel) Posted on 03/24/15 0
英特尔®  实感™ F200 摄像头的最新版软件开发套件 现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由三部分组成的系列博文,将引导您完成整个过程。  在这第一步中,我将为您介绍如何使用 MeshLab 扫描物体并将其转化为 PLY 格式。 这个步骤用于为 Unity 等其他程序从扫描中获取颜色信息 下面是本系列的后续步骤。 这篇帖子包含前两步。  对于第三步和第四步,请在完成本帖中的步骤后点击以下链接 使用英特尔实感软件开发工具 3D 扫...
Intel RealSense 3D scanning: How To Scan then Prep for Blender & Unity
By Bob Duffy (Intel) Posted on 03/24/15 8
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This is a 3 par...