Author's Blogs

Parallelism in Particle Effect Engines – Part 2
By Ali Misbah Malik Posted on 07/05/10 0
The previous post introduced different methods that can be used to increase the parallelism in particle simulation and rendering. To reiterate, the Fork Particle SDK supports parallel particle processing by employing two approaches: 1. Buffered Simulation: In this approach intermediate particle b...
Parallelism in Particle Effect Engines
By Ali Misbah Malik Posted on 05/18/10 0
Fork Particle Runtime is a particle simulation middleware solution with support for multiple platforms (PC, Xbox360 and PS3). The Runtime provides native support for running the particle simulation on multiple threads to take advantage of the multicore nature of these platforms. It was also evide...