Author's Blogs

Dynamic Resolution Rendering Update
By doug-binks Posted on 05/12/12 0
We've updated the Dynamic Resolution Rendering sample with an optimisation to the temporal anti-aliasing (TAA) upscale pass and added a few new features for improved qualitative comparisons focused on TAA. You can find the updated sample here. The changes, listed below, are detailed in this pdf.A...
Dynamic Resolution Rendering Sample Now Live
By doug-binks Posted on 07/18/11 0
The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance thr...
Dynamic Resolution Rendering at the Develop Conference in Brighton, UK
By doug-binks Posted on 07/17/11 0
I'll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you're able to come, the talk will be at 16:00 on Thursday. I'll be giving a live demo of the technique during the talk, which always adds an element of fun if only because of the inevitable risks in...
Distributing Shadow Map Calculations
By doug-binks Posted on 01/04/11 0
Before joining Intel, one of the re-occurring issues with balancing performance and quality in games was how to handle the shadows for slow changing or stationary lights such as the Sun. For example a recent game I worked on used a combination of cascaded shadow maps along with a low resolution s...