Author's Blogs

2015 Intel® Level Up Game Dev Contest – And the Winners Are:
By Mitchell Lum (Intel) Posted on 08/16/15 0
The Intel® Level Up contest winners amaze and inspire us every year, and this year’s winners have done it again! Computer game genres are heavily blurred as the winning entries also include a 2D point-and-click horror adventure, a shooter/musical/puzzle mix, and not one but two shooter/tower defense games. Winners include entries from Canada, Russia, Poland, Singapore, Australia, and the United States. Game devs submitted their not-yet-for-sale (on PC or Linux) playable proofs-of-concept, alphas, betas, and unreleased demos for a chance to win cash prizes and ultimately be published on Steam*. So here are the champions!
Chas Boyd’s Direct3D* presentation from Intel Buzz Workshop San Francisco
By Mitchell Lum (Intel) Posted on 08/04/15 0
Windows* 10 is rolling out to millions of customers, and with it the latest version of DirectX*. We wanted to educate game developers on the latest in Microsoft’s Direct3D* graphics API and why it matters to game developers. So Chas Boyd from Microsoft was invited to our Buzz Workshops in San Fra...
Power of Play – Showcasing the best in the Northwest and beyond
By Mitchell Lum (Intel) Posted on 05/22/15 0
  This past weekend I headed up to Seattle for the Washington Interactive Network’s Power of Play event. Power of Play embodies a sense of community. There were three main elements during the event that tied together nicely. A single track set of talks from indie devs like Amy Dallas of Clutch...
2015 Intel® Level Up Game Dev Contest – By the numbers
By Mitchell Lum (Intel) Posted on 05/14/15 0
Thank you all for your participation in and submissions to Level Up!  With the contest closing last night, I was eager to wake up this morning and see what was submitted and from where.  Here's some quick stats on the contest! 218 - Valid Submissions (up 40% from last year!) These came from 2...
April Game Dev Hardware Seeding Contest Winners!
By Mitchell Lum (Intel) Posted on 05/11/15 1
We’re pleased to announce the winners of April’s Hardware Seeding Contest! Dan Higgins of Lunchtime Studios Will Bucknam of Voice To Game A bonus is, I’ll have the joy of being able to give Dan his Cyberpower Zeus Hercules in person at Power of Play this week!  You can all expect the May Hardw...
See you at the 2015 Power of Play!
By Mitchell Lum (Intel) Posted on 05/08/15 0
  I’m always excited about how we can help game developers succeed.  Last year when Luke Burtis from Tiny Build asked if Intel would be the sponsor for the Seattle Independent Games Competition (SIGC)at Power of Play, I was eager to say yes.  I was really happy about the quality of the games i...
2015 April Hardware Seeding Contest - Submit to win an Iris Pro Laptop!
By Mitchell Lum (Intel) Posted on 04/23/15 3
This month’s hardware seeding contest is for two (2) Cyberpower Zeus Hercules laptops - that means two game devs will walk away with one each!  They come equipped with a 4th Gen Core i7 processor and Intel® Iris™ Pro Graphics – our highest end processor for laptops.  It’s actually the same model ...
2015 Intel® Level Up Game Dev Contest – 1 month to go!
By Mitchell Lum (Intel) Posted on 04/13/15 0
Running the Intel® Level Up Game Dev Contest is one of my favorite parts of my job. The Level Up contest is designed to encourage innovation in game development among student and indie devs. Contestants submit their not yet for sale games – they can be anything from playable proof of concepts to...
Improve your Unity game by adding x86 support. Win Stuff.
By Mitchell Lum (Intel) Posted on 12/19/14 0
As we continue to work to help game developers succeed on Intel platforms, we are pleased to partner with Unity to sponsor their x86 sweepstake. Prizes include 50 Intel-powered Android tablets and 30 SSD’s.  All you need to do is add x86 support to your existing or new Android app, add the phrase...
The thriving Indie Game Dev Scene in Australia: Mitch’s Reflections on UniteAUS and GCAP14
By Mitchell Lum (Intel) Posted on 11/05/14 0
Last week I had the privilege of flying to Melbourne for Unite AUS and GCAP. It was wonderful to meet so many developers, and the smaller conferences gave us the opportunity to have insightful and thorough conversations that would have been nearly impossible at the bigger conferences, like GDC. ...