Author's Blogs

GDC 2011: How Havok's tools work and what you can do with them
By ibelshaeuser Posted on 08/17/11 0
As you might remember we have interviewed Havok's Head of Product Management, Andrew Bowell who told us a lot about Havok as a company, about GDC Europe, about their partnership with Intel and many things more. A few hours later I had the chance to have a video chat with Steve Ewart who is Sales ...
GDC 2011: Philipp Gerasimov from Intel talks about Intel GPA
By ibelshaeuser Posted on 08/17/11 0
During Game Developers Conference Europe 2011 Intel's Senior Application Engineer Philipp Gerasimov had his tech session where he talked about the gaming title Darkspore and how the developer's team from Maxis was able to optimize their game running best on laptops. They achieved this by using In...
GDC 2011: Andrew Bowell talks about Havok's rendering technoglogies
By ibelshaeuser Posted on 08/16/11 0
Here at Game Developers Conference Europe 2011 in Cologne, Germany, well-known software company Havok from Dublin, Ireland, is this years software partner at the Intel booth in the exhibition area. These smart guys show their latest and coolest stuff regarding different rendering and texturing te...
GDC 2011: Levent Akyil video chats about Sandy Bridge, AVX and Intel VTune Amplifier 2011 XE
By ibelshaeuser Posted on 08/16/11 0
Do you remember?! Levent Akyil held his tech session live at Game Developers Conference 2011 this morning and talked about the architectural improvements of Sandy Bridge, why developers should look closer at AVX and which hotspots and traps you as a developer can tap in when parallelizing new or ...
GDC 2011: Levent Akyil from Intel talks about "Hotspot Flops & Micro-Ops"
By ibelshaeuser Posted on 08/16/11 0
As I told you already Intel is silver sponsor of the GDC event in Cologne, Germany. Part of this sponsor package is a demo booth in the exhibition area (stand 150) and three lectures which address game developers who want to know more about Intel's efforts regarding game development.After yesterd...
GDC 2011: What you should know about task based game engines
By ibelshaeuser Posted on 08/16/11 0
Here at Game Developers Conference Europe 2011 in Cologne, Germany, I'm not only talking to people about their favorite topics like morphological anti-aliasing, but also about important tech sessions which take place  at this biggest gaming event of Europe. The first session I attended was held b...
GDC 2011: What people think about Game Developers Conference Europe 2011
By ibelshaeuser Posted on 08/16/11 0
Shows like the Game Developer Conference Europe 2011 in Cologne do have several aspects like tech sessions, networking, organization, relationship building and much more. This provided us with the chance, time and opportunity to talk to a lot of people asking them why they are here. And their ans...
GDC 2011: Leigh Davies from Intel talks about Morphological Anti-Aliasing
By ibelshaeuser Posted on 08/15/11 0
Well, here the first blog post live from Game Developers Conference Europe 2011. It's all about Morphological Anti-Aliasing (MLAA) which helps game developers to create better looking 3D gaming titles with less effort and less costs. The trick behind MLAA in comparison to standard Multisample Ant...
GDC 2011: create your own gaming title and get the chance earn money with it
By ibelshaeuser Posted on 08/15/11 2
It's day one here at Game Developers Conference Europe 2011 in Cologne, Germany. As you know I do some live blogging on the various topics and also create some interesting video interviews . But before my first blog post goes online I have to announce something really cool which should interest a...
Game Developers Conference Europe 2011: these tech demos you will see at Intel booth 150
By ibelshaeuser Posted on 08/12/11 2
As you can read in my Wednesday's and Thursday's blog post Intel will sponsor the biggest European game developers conference - GDCE 2011 - which will start on Monday morning, in Cologne, Germany. As a part of this sponsporing package Intel will have three speaker slots (which I talked about alre...