Author's Blogs

Game Engines for Android
By Nathan Totura (Intel)Posted 09/18/201319
With Android continually increasing in popularity it is always interesting to take a look at the latest collection of game engines available for the paltform. I am also further intersted in seeing which game engines include x86 support since the number of Intel x86 based mobile devices continue t...
Developing Apps on DirectX* 11 and OpenGL* for Atom™ Processor Based Tablets
By Nathan Totura (Intel)Posted 08/27/20130
One of the new features on the latest Intel® Atom™ Z3000 (codename Bay Trail) series platform is the integration of Intel® HD Graphics. This provides application developers a great opportunity on a mobile platform to build graphically rich and immersive games and powerful media applications. The ...
How to Keep a Windows* 8 UltraBook or Tablet Display from Turning off in C#/C++
By Nathan Totura (Intel)Posted 06/17/20130
Windows 8 has great power savings features that dim the monitor or turn it off completely based on whether or not the user is actively interacting with the device. This works great for most applications, but if you happen to be developing an application such as a movie player or book reader, the...
Near Field Communication on Android* Tablets and Hand-held Devices - An Introduction
By Nathan Totura (Intel)Posted 03/30/20120
Background Near Field Communication (NFC) is a set of communication standards which allow peer-to-peer data exchanges between two closely held end points. Normally the distance between the devices is required to be less than 4cm. NFC originated on RFID systems, and gradually developed into a sta...