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Meshcentral.com - Improved Android Support
By ylian-saint-hilaire (Intel) Posted on 07/09/14 2
Today with work from Matt Primrose and Rick Edgecombe, we are announcing much improved Android support in Meshcentral with both new Mesh Agent for Android on the Google Play store and new Server Side management control. Thanks to work from Matt Primrose, we have a new server side Android setti...
OpenOCD* support for Intel® Quark SoC
By robert-mueller-albrecht (Intel) Posted on 07/09/14 0
Intel is actively contibuting code base to support opensource system software debug of Intel® Quark SoC and contributing to the Open On-Chip Debugger project (Open On-Chip Debugger). With OpenOCD* 0.8.0 (OpenOCD - Open On-Chip Debugger - Browse /openocd/0.8.0 at SourceForge.net) the Intel® Quark...
Linux* hosted support for Intel® ITP-XDP BR3 introduced with Intel® System Studio 2014 Update 2
By robert-mueller-albrecht (Intel) Posted on 07/09/14 0
The Intel® JTAG Debugger included with Intel® System Studio 2014 Update 2 (http://intel.ly/system-studio) in it's latest version now supports Linux* (64bit x86_64 Linux* systems running Ubuntu* 12.04, 13.04 or Fedora* 17, 18) host targeting: Intel® Atom™ Processor C2xxx Intel® Quark™ SoC X1000 ...
Chrome* OS - What's Developer Mode?
By Tim Duncan (Intel) Posted on 07/08/14 0
Continuing on with my exploration of the Chrome OS leads me to digging a little deeper into the hardware. Actually, what made me first recognize the keyboard was different on my Chromebook was when I looked for the F2 key so i could enter BIOS/CMOS setup. No key and as it turns out. Getting to th...
Integrating APIs with XDK - Beats Music Sample App
By CHESTON C. (Intel) Posted on 07/08/14 0
Download Intel XDK and sign up for an Intel XDK account > find this app under Start A New Project > Work with a Demo or find the source code for this sample app here: https://github.com/gomobile/sample-masherybeatsmusic The Beats Music Sample App displays music playlist content including a...
How to Use Intel® WiDi to Bring Your App to the Big Screen
By Jaclyn Zeider (Intel) Posted on 07/03/14 0
Post Written By: Somesh Kumar. Today I am writing to share my experience in optimizing Grace Application (an Android Application) for Intel® x86 architecture and using  Intel® WiDi to bring the Grace App to the living room big screen. For those of you who don’t know about Grace, here is a brie...
My Experience: Intel Android Codefest NYC
By Jaclyn Zeider (Intel) Posted on 07/03/14 0
Post Written By: Xer Gata and Daniel Rings Competing for and winning the first place title at the Intel Android Codefest in 2013 was an amazing experience. Prior to the Codefest, we had attended quite a few hackathons and game jams in New York City. I was quickly familiarized with what was possi...
How to Optimize Your Android Apps (NDK) in Two Minutes on Intel® Architecture
By Jaclyn Zeider (Intel) Posted on 07/03/14 0
Post Written By: Jean-Claude Cottier. I’m Jean-Claude Cottier, a video game industry veteran. I’ve been working in this field for the last 18 years and in 2008, I’ve setup my own solo game studio: Ovogame. My games are available on a few platforms including Android: http://bit.ly/1i8aA1D. Recent...
Quick ‘How To’ Tutorial About Implementing x86 Support for Android Apps
By Jaclyn Zeider (Intel) Posted on 07/03/14 0
Post Written By: Antonio De Falco After my participation at the Intel Android CodeFest, I decided to make a tutorial on how to prepare Planet Conqueror to run on Intel based Android devices. The game uses the libGDX developer framework. I think it’s a good idea to write this article so that othe...
How to Set Up an NDK Project to Compile for Multiple Target Platforms
By Jaclyn Zeider (Intel) Posted on 07/03/14 0
Post Written By: David Wingrove Golden Hammer Software took a trip earlier this year to New York to attend the Intel Android CodeFest.  We updated Big Mountain Snowboarding, Trick Shot Bowling, and Scribble Worm to run natively on Intel Android devices during that weekend.  All three of these ga...
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PVS-Studio vs Clang
By Andrey Karpov Posted on 08/08/11 4
By chance, we have checked the Clang project. I think some developers will be curious about the results. Presently PVS-Studio uses the external preprocessor of Microsoft Visual C++, which is a large disadvantage. Visual C++'s preprocessor is extremely slow and has some errors we cannot fix. Yes,...
Intel® SGX for Dummies (Intel® SGX Design Objectives)
By Matthew Hoekstra (Intel) Posted on 09/26/13 4
Today the Intel® Software Guard Extensions (Intel® SGX) programming reference manual was published (more information is available here).  Given the significant time and effort that my colleagues and I have spent defining Intel® SGX, I can't find a strong enough word in my thesaurus to describe ho...
Intel® NFC-Hunt Prize draw
By MIHAI R. (Intel) Posted on 06/10/13 4
Congratulations YOU found the Intel® NFC hunt prize draw. Fill in the correct answers below and you will get further information how to enter the competition to win a tablet or a smartphone with Intel Inside®. The actual Prize draw will take place on Wednesday, June 19th at 18:00h ( 6PM) at t...
Delusion of tbb::concurrent_vector’s size or 3 ways to traverse in parallel correctly
By Anton Malakhov (Intel) Posted on 04/09/09 4
Like in the previous post about concurrent_vector, I’d like to start from a sentence buried in the Reference Manual, which describes the size() method: “The result may include elements that are under construction by concurrent calls to any of the growth methods”. It means that you can not safel...
Gaming Piracy - Separating Fact from Fiction
By Matt Ployhar (Intel) Posted on 09/22/12 4
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken out of context issues that’s plagued this industry for years; and it’s time to put a put a nail in th...
Meshcentral.com - Advanced Intel(R) Galileo Usages
By ylian-saint-hilaire (Intel) Posted on 12/05/13 4
It’s time for another update on Meshcentral. In recent weeks, there has been a lot of interest in using the Mesh framework for Internet-of-Things usages. The Intel® Galileo board is Intel’s early entry in this space and today we are announcing the release of a new document and associated files ...
TBB containers vs. STL. Performance in the multi-core age.
By Andrey Marochko (Intel) Posted on 10/20/08 4
In my previous post I've tried to explain why TBB containers are so different from the STL ones, and claimed “efficiency” and “performance” considerations to be important reasons. For the starter let me to clarify what exactly did I mean when I talked about them. The meaning of performance in gen...
Finding the right fit for your application on Intel® Xeon and Intel® Xeon Phi™ processors
By CJ Newburn (Intel) Posted on 06/16/13 4
Not all applications are created equal.   Some are chomping at the bit to harvest as much parallelism as a target platform can provide.  Those may be good candidates for running on an Intel® Xeon Phi™ Coprocessor.  Other applications are scalar (not vectorized) and sequential (not threaded).  The...
How to Write An Effective Press Release
By Kevin Murphy Posted on 03/29/12 4
You wrote the business plan, worked with partners, and built and distributed the product. Now it’s time to get the word out. A traditional PR campaign is a great way to kick off your marketing efforts. The first step in an effective PR campaign is a well-written press release. A press release is...
Boo! Three Parallelism Bogeymen for Halloween
By Arch D. Robison (Intel) Posted on 10/31/07 4
If you are trick-or-treating tonight, and visiting the house of a parallel programming researcher, just dress up as one of the bogeymen listed here and you'll give them a good scare! Seriously, in discussions of new languages for parallel programming, pundits trot out various bogeymen, declare th...

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