Archived

GDC 2016

When: Mar 14 - Mar 18
Where: San Francisco, CA, United States
Type: Conference

Intel University Games Showcase

See some of the best student game projects from the top ten game developer university programs.

When: March 17, 2016 from 4:30 p.m. to 7:30 p.m.
Where: CityView at Metreon, 135 4th St, San Francisco, CA 94103

Register to attend here—it's free!


Agenda

4:00 p.m. Doors open
4:30 p.m. Event Start
4:40 p.m. Intel® RealSense™ in Games: State of the Art
5:30 p.m. University project demos
7:30 p.m. Awards

Lead-in Event

Presenter: Chuck McFadden, Intel
Topic: Intel® RealSense™ in Games: State of the Art

A whirlwind review of Intel® RealSense™ gaming, straight from the game developers who embraced this technology. Hear from Indie developers such as Choice Provisions, VoidAlpha, Flying Mollusk, and more, as they share some of the successes, challenges, and key lessons learned from working with Intel RealSense

 

University Projects
 

Project Name

Decisions That Matter

Project Description

Decisions That Matter is an interactive graphic novel that educates and inspires people towards primary intervention against sexual assault on college campuses. In the experience, the guest is guided as a bystander through varying instances of harassment that can lead to an incident of sexual assault. Decisions That Matter should leave the guest educated on the situations in which sexual assault can occur as well as feeling empowered at the difference they can make with their actions.

Team Members

Stephanie Fawaz, Kirsten Rispin, Cewon Kim, Wenyu Jiang, Mahardiansyah Kartika, Laxman Deepak Raj Jayakumar

Main Contact

Stephanie Fawaz, stephlfawaz@gmail.com, 303-895-0125
 


 

Project Name

Ascension

Project Description

There are whispers of change. Men and women are disappearing, never to return. The oracles are anxious. “A hero”, they say, “They are looking for a worthy hero.”

Play as Orion, the great hunter of myth, on his journey through the mysterious lands of Krino. With only his bow, he will run, climb, and teleport his way around the ever-changing environment where he must prove himself worthy to the Gods of Olympus. If he succeeds, the reward is immortality; if he fails, he is doomed to the depths of the underworld. Is your choice worthy of an Ascension?

Team Members

Alejandro Potter, Alyssa Donaldson,Andrew Franklin, Annabelle Bowie, Deana McCarthy, Doug Zwick, Eliza Gibson, Joey Clinton, John Henke, Kyle Bidinger , Shauny Sion Jang, Tyler Pugmire, Will Lanoie

Main Contact

Quinn Richter, quinn.richter@digipen.edu, 425-343-5515
 


 

Project Name

Mirrors of Grimaldi

Project Description

Mirrors of Grimaldi is a four-player split-screen game where your health is represented by the size of your screen. Players will be pitted against each other as Grimaldi’s Interdimensional Demonic Carnival invades the same medieval town in parallel timelines. As swarms of demonic minions attack the players, their screens will shrink and eventually crush them, knocking them out of the game. The last surviving player is declared the winner and is allowed to fight another day. Learn more.

Team Members

Andrew Lichtsinn, Evan Freed, Patrick Bastian, Alison Friedlander, Steven Yaffe, Thomas Fox, Tom Trahey, Alex Hollander

Main Contact

Andrew Lichtsinn, alichtsinn17@gmail.com, 612-845-2846
 


 

Project Name

Dire

Project Description

Take control of the GTFO and drive into the unknown horizon. Chased by a tragic past, your chances of escape are dire. Piece together the story of this endless road, evade the relentless Rustborne that haunt your rear view mirror, and survive.

Team Members

Tony Kao, Terry Li, Randy Sabella, Eliran Vegh

Main Contact

Randy Sabella, rfs318@nyu.edu, 561-329-3190
 


 

Project Name

Hack, Slash & Backstab

Project Description

Hack, Slash & Backstab: where the dungeon is dark, and your friends aren’t friendly. We’ve all been there: stack ranking, team projects, student or employee evaluations on a curve – groups of people that need each other, but that are evaluated individually to the detriment of true teamwork. In Hack, Slash & Backstab, we adapt these broken models to a 2-4 player couch co-op dungeon crawler, and use a game setting to seemingly reduce the stakes. Work together as warrior, rogue, wizard, and archer to survive a dangerous world. But only one player will be crowned the winner: it becomes a fight to the death, as betrayal and backstab become the tools of choice. #bewaretheknife

Team Members

Jim Arnold, Thomas Bentley, Rob Clifford, Joseph Coppola, Alex Dunn, Jayson Fitch, Tyler Gerber, Derek Lescarbeau, Bryce Lockwood, Eric Mazer, Timothy Reuter, Nathanial Schwab, Brandon Walruth, Zachary Yaro and James Zolyak

Main Contact

Jennifer Hinton (faculty), Jennifer.Hinton@rit.edu, 585-520-1292
 


 

Project Name

Inua

Project Description

Inua is a 3D single-player action puzzler in which players use ice and fire to manipulate their environment, utilize enemies, and progress through an ancient, mysterious temple.

The player takes the role of a young woman named Kaya, who ventures into the temple of a nature goddess. Kaya must obtain her totem element—an external expression of her nature that each individual in her tribe must achieve. To her surprise, she obtains control of both ice and fire. Presented with more questions than answers at the start of her spiritual journey, Kaya’s adventure continues to the highest terrace, the Elemental Temple.

Team Members

Laura Brothers, Jon Clark, Michael Crawford, David Gautier, Evan Kohn, Jason Leary, Hoang Nguyen, Brian Rust, Taylor Smith, Amanda Stanley, Matt Worrell, Trevor Youngblood

Main Contact

Mark Nausha, mnausha@mail.smu.edu, 949-697-5374
 


 

Project Name

AURA

Project Description

AURA is a 2D exploration-based music game. You are the pilot of a lone ship, capable of absorbing the power generated by your mothership's aura. You are your people's last hope, and you must get your people to your home planet by collecting fuel contained in nodes that have been placed in an alien land. These nodes are protected by a hive-mind AI that will stop at nothing to keep their resources safe. Collecting the fuel allows the mothership one chance to jump through hyperspace, bringing your people closer to home.

The nodes' behavior is informed by the music being played. As the fuel is gathered, the music being played becomes denser and more complex, culminating in a final encounter with the AI. The music and the game have been designed hand-in-hand to deliver a synchronized audiovisual experience.

Team Members

Patrick Trinh, Lun Cao

Main Contact

Patrick Trinh, ptrinh8@gmail.com, 925-413-1993
 


 

Project Name

TentaCult!

Project Description

TentaCult! is a cute-yet-brutal physics-based dual stick shooter slasher game where the player controls an entire horde. The goal is to infect and assimilate your human neighbors. Players will start out with a single creature in each environment/level and are able to grow their horde by infecting the nearby inhabitants with their abilities. Commands are issued to the entire horde simultaneously, forcing the player to deform and reform the horde by pressing up against walls and other objects. It is the player's responsibility to optimize the formation of his or her horde.

Team Members

Harley Brow, Cade Johnson, Ngan Nguyen, Nick Houghton, Devon Wilhite, Will Davis, Jennika Pasinsky, Cameron Porcaro, Ben Brzowski, Te Zhang, Darron Kingston, Yingge Kong, Matthew White, Anda Deng
 


 

Project Name

Roots of Sarkos

Project Description

Communication is key in Roots of Sarkos, an asymmetric platformer with an emphasis on cooperation between two players. Both players must rely on each other's individual strengths and abilities in order to escape the mysterious floating islands of Sarkos. One player guides, the other acts, and both work together in this digital equivalent of a trust-fall. Learn more.

Team Members

Al Savell, Kyle Brockman, Aislynn Kilgore, Lars Olson, Avinash Baruah, Mike Spadaro, Colin McInerney, Mohammad Amini, Darragh Turley, Renee Blair, Evan Slagle, Shayna Moon, Ricky Llamas, IJke Botman, Kathleen Tigue, Kyle Chittenden, Sandro Kvlividze, Tristan Meere, Vidhvat Madan, Joel Bergman, Wilson Villegas

Main Contact

Joshua Howard (faculty), joshua.howard@austin.utexas.edu, 512-994-5514
 


 

Project Name

Magnus

Project Description

Magnus is the first third-person, physics-based flying soccer game where players control a robot athlete in a space arena. Compete against other players online in a competitive action based sports arena built in Unreal 4*.

Team Members

Brian Chen, Alex Huang, Charlie Yang, Matthew Pohlmann, Bryan Chong, Omar Khulusi, Daron Lee, David Zhang, Kenneth Nursalim, Derek Truong, Jeffrey Chau, Alicia Jang, Justin Tang, Chelsea Vera, Tiffany Li, Alex Chung, Sora Prakash, Thomas Kelleher, Karl Toth, Prashanth Srinivas GS

Main Contact

Brian Chen, brianych@usc.edu, 808-218-1485
 


 

Project Name

Battery Jam

Project Description

Battery Jam is a competitive party brawler game where you and up to three friends kick the bolts out of each other in multiple game modes. You’ll use tricky gadgets and flashy abilities to take out other Jammers by maneuvering them into deadly environmental hazards. Choose from multiple Jammers with distinct personalities and some of the sharpest dance moves a robot arena has ever seen. Ever.

Team Members

Brandon Swan, Esther Nho, Everett Gunther, Abraham Plato

Main Contact

Brandon Swan, brswan20@student.scad.edu, 208-241-5616