Hi, Our standalone games are developed using Adobe Flash and published in SWF format. Then we used a tool from Northcode, called SWF Studio (http://www.northcode.com/index.php) to convert game to standalone PC executable. This tool converts SWF output in a windows executable binary and provide some additional features. First way to implement Atom SDK is creating a wrapper for SWF studio output. But that is like embedding an exe file in another exe file, there may be some licensing issues. Second way is embedding flash output directly (SWF file) in C# or VB.NET form and implementing SDK wrapper like mentioned in the blog post(.Net). But in that case we need to drop the features which were provided by SWF studio and also require to make many changes in game coding (to make it communicate with C#). Adobe Flash, Adobe AIR and Java all use same theory "code once and deploy every where", so in order to provide cross platform functionality, these platform encapsulate OS specific calls in their run time environments and doesn't provide direct access to them and also add some restrictions while communicating with dll files. Can anyone share the wrapper sample code developed for flash/Adobe or Do we drop the idea of creating a wrapper until new sdk is released. Regards, Praveen
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