My ultimate goal is to save the screen that I have created in VF using OpenGL to a bmp file. I have been trying to port the C++ code from the openGL superbible (pg. 260-263) to read and write a bmp from the screen. I have not had a lot of luck. I keep getting hung up in the differences in syntax and how they handle pointers. (my C++ experience is limited) I know I can save a bmp easily using QuickWIN, but I really want to stay away from that, because I will eventually be compiling this as a DLL.
Any suggestions out there? Has anyone converted the C++ code of the OpenGL superbible to Fortran? Does anyone have an openGL and VF routine to save a bmp?
The other approach I tryed was to call the C++ functions from my VF application, but I have not had a lot of mixed language luck either.