Intel® Developer Zone:
Developing Games & Graphics on Intel

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Game Developers – how can we help you to be successful on Intel? Engage with each other and Intel reps by sharing your thoughts and feedback. From desktops, to Ultrabooks, tablets and phones, Intel is inside all of the platforms you develop games for. Ask us questions and get answers, tips, tweaks & techniques from product and technology experts.

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Developing Games & Graphics on Intel
 
  Forum Topics Posts Last post
No new
Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
186
654 by Al N.
Fri, 09/22/2017 - 15:34
No new

Forum for game developers to report suspected graphics driver bugs. Please review the sticky topic for reporting details and format.

If...

168
681 by Arvin T.
Thu, 09/07/2017 - 18:20
Topic / Topic starter Post date Replies Last Postsort descending
Normal topic SDVO developer information
by Chuck De Sylva
Mon, 05/01/2006 - 16:29 0
by Chuck De Sylva
Mon, 05/01/2006 - 16:29
Normal topic Welcome to the Intel Integrated Graphics Developer Forum!
by Chuck De Sylva
Fri, 05/05/2006 - 21:08 0
by Chuck De Sylva
Fri, 05/05/2006 - 21:08
Normal topic Device IDs for 900 Series Integrated Graphics
by Chuck De Sylva
Mon, 06/19/2006 - 19:52 1
by Intel Software ...
Mon, 06/19/2006 - 19:52
Normal topic Techincal literature
by (name withheld)
Mon, 07/10/2006 - 11:18 3
by Community Admin
Mon, 07/10/2006 - 11:18
Normal topic Intel 900 GMA optimizations
by Community Admin
Mon, 08/28/2006 - 07:58 2
by Intel Software ...
Mon, 08/28/2006 - 07:58
Normal topic Intel display debugging utility (GMCH Utility)
by (name withheld)
Wed, 11/08/2006 - 16:09 1
by Intel Software ...
Wed, 11/08/2006 - 16:09
Normal topic Performance Tip: Favor advanced single-pass shaders over simple multi-pass shaders
by Chuck De Sylva
Thu, 01/18/2007 - 22:01 1
by Intel Software ...
Thu, 01/18/2007 - 22:01
Normal topic Performance Tip: Leverage Early Z feature to reduce fill requirements
by Chuck De Sylva
Thu, 01/18/2007 - 22:03 1
by Intel Software ...
Thu, 01/18/2007 - 22:03
Normal topic Performance Tip: Consider Z only pass followed by color pass.
by Chuck De Sylva
Thu, 01/18/2007 - 22:04 1
by Intel Software ...
Thu, 01/18/2007 - 22:04
Normal topic Performance Tip: Use Gen4s Occlusion Query
by Chuck De Sylva
Thu, 01/18/2007 - 22:06 1
by Intel Software ...
Thu, 01/18/2007 - 22:06
Normal topic More on Z Pass Fill Requirements
by Chuck De Sylva
Thu, 01/18/2007 - 22:07 1
by Intel Software ...
Thu, 01/18/2007 - 22:07
Normal topic Write-combining coherency
by (name withheld)
Wed, 06/06/2007 - 13:03 1
by Chuck De Sylva
Wed, 06/06/2007 - 13:03
Normal topic Developing a 3D accelerated device for qemu
by (name withheld)
Sun, 07/15/2007 - 11:45 1
by 7oby
Sun, 07/15/2007 - 11:45
Normal topic About RPTR and quad-texture since intel 845G graphics chips...
by Intel C.
Mon, 07/23/2007 - 18:04 0
by Intel C.
Mon, 07/23/2007 - 18:04
Normal topic Help to test software on 915 chipset
by chang-li
Tue, 07/24/2007 - 21:02 1
by Intel Software ...
Tue, 07/24/2007 - 21:02
Normal topic Texturing problem on Mobile GMA X3100
by dnutsch
Thu, 08/30/2007 - 14:01 2
by Chuck De Sylva
Thu, 08/30/2007 - 14:01
Normal topic Shared geometry meshes disappearing on 915GM
by jimmy-talbot
Mon, 08/06/2007 - 18:22 2
by Chuck De Sylva
Wed, 09/05/2007 - 09:56
Normal topic The ISN Graphics Software Developer Community is Now Live!
by Steve Pitzel (Intel)
Fri, 09/21/2007 - 10:02 0
by Steve Pitzel (Intel)
Fri, 09/21/2007 - 10:02
Normal topic When will we get Opengl 2.0++?
by jingquan
Tue, 10/02/2007 - 00:53 12
by Igor Levicki
Tue, 10/02/2007 - 00:53
Normal topic Idea: developer drivers, debug output, break on error, and more
by dnutsch
Wed, 11/14/2007 - 14:00 3
by Josh Doss (Intel)
Wed, 11/14/2007 - 14:00
Normal topic Yes/No questions...
by (name withheld)
Sat, 12/22/2007 - 07:45 1
by Chuck De Sylva
Sat, 12/22/2007 - 07:45
Normal topic Developer: Tips for writing applications using OpenGl with GMA950
by thth
Thu, 01/10/2008 - 13:34 1
by Intel Software ...
Thu, 01/10/2008 - 13:34
Normal topic I2C DDC using PCI configuration GPIO registers
by tppanchakshari
Wed, 01/23/2008 - 03:16 2
by Val Ferdinand Caro
Wed, 01/23/2008 - 03:16
Normal topic Developer : Vertex processing & D3DCREATE_FPU_PRESERVE
by (name withheld)
Thu, 02/07/2008 - 04:30 1
by wedamon
Thu, 02/07/2008 - 04:30
Normal topic IDirect3DSurface9::LockRect() returning 88760827 (D3DERR_DRIVERINTERNALERROR)
by eomewrk
Wed, 02/27/2008 - 18:11 1
by wedamon
Wed, 02/27/2008 - 18:11
New posts
No new posts
Hot topic with new posts
Hot topic without new posts
Sticky topic
Locked topic
For more complete information about compiler optimizations, see our Optimization Notice.