Intel® Developer Zone:
Developing Games & Graphics on Intel

Announcements
 

Game Developers – how can we help you to be successful on Intel? Engage with each other and Intel reps by sharing your thoughts and feedback. From desktops, to Ultrabooks, tablets and phones, Intel is inside all of the platforms you develop games for. Ask us questions and get answers, tips, tweaks & techniques from product and technology experts.

Intel monitors this forum Monday – Friday, 09:00 – 17:00 Pacific Time (GMT –7:00). Depending on the amount of research we need to do to track down the answer, it may take a day or two for us to respond.
Developing Games & Graphics on Intel
 
  Forum Topics Posts Last post
No new
Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
182
647 by Carsten Benthin...
Sun, 09/11/2016 - 07:02
No new

Forum for game developers to report suspected graphics driver bugs. Please review the sticky topic for reporting details and format.

If...

110
503 by Name N.
23 hours 1 min ago
Topic / Topic starter Post date Replies Last Postsort ascending
Normal topic Big issue with recent drivers on HD4000
by Ronan Bel
Wed, 08/21/2013 - 01:05 0
by Ronan Bel
Wed, 08/21/2013 - 01:05
Normal topic OpenGL FBOs on Intel HD 4000
by Andrea B.
Mon, 08/12/2013 - 09:53 0
by Andrea B.
Mon, 08/12/2013 - 09:53
Normal topic DirectX ExtendedDoublesShaderInstructions on Intel?
by rahul.garg
Tue, 07/02/2013 - 17:27 3
by rahul.garg
Thu, 07/18/2013 - 21:49
Normal topic D3D 11.2 mapping default buffers: Intel support?
by rahul.garg
Mon, 07/01/2013 - 15:27 2
by rahul.garg
Thu, 07/18/2013 - 21:49
Normal topic GL_INTEL_map_texture not working after driver v15.31
by Greg
Thu, 04/04/2013 - 22:56 1
by Greg
Wed, 06/26/2013 - 07:44
Normal topic WriteableBitmap do not work with graphic driver win32_15313
by freedayman
Wed, 04/24/2013 - 02:39 0
by freedayman
Wed, 04/24/2013 - 02:39
Normal topic Intel HD4000 OpenGL Depth (Cube) Maps?
by Chris S.
Thu, 01/24/2013 - 10:15 1
by Daniel I.
Tue, 04/16/2013 - 12:39
Normal topic problem with creating depth texture for fbo on HD3000
by Luk sz
Sat, 02/16/2013 - 04:30 2
by Luk sz
Wed, 02/20/2013 - 04:21
Normal topic IGFXS3DControl::GetS3DCaps returns 2D modes
by Peter W.
Wed, 02/06/2013 - 15:48 0
by Peter W.
Wed, 02/06/2013 - 15:48
Normal topic gl_PointCoord buggy?
by amitlu
Tue, 11/30/2010 - 19:57 7
by Jeff G.
Wed, 01/30/2013 - 10:15
Normal topic Fine control of intel IGP output timing
by Jack Chimasera
Fri, 12/28/2012 - 02:10 0
by Jack Chimasera
Fri, 12/28/2012 - 02:10
Normal topic Direct3D9 StretchRect and ID3DXFont issues
by Steve Browne
Wed, 03/14/2012 - 06:58 1
by Joel
Thu, 12/20/2012 - 03:12
Normal topic script to start a visual fortran application
by jct_office2
Tue, 08/28/2012 - 14:27 0
by jct_office2
Tue, 08/28/2012 - 14:27
Normal topic Halide MIT "Decoupling Algorithms from Schedules for Easy Optimization on Image Processing Pipelines"
by Art Scott
Sat, 08/11/2012 - 09:48 0
by Art Scott
Sat, 08/11/2012 - 09:48
Normal topic Peter Fabian From Ottawa Facing Problem With Windows 7
by peterfabianottawa
Mon, 07/30/2012 - 01:26 1
by Gael H. (Intel)
Mon, 07/30/2012 - 13:03
Normal topic Threshold Operations
by agritai
Fri, 07/27/2012 - 05:36 0
by agritai
Fri, 07/27/2012 - 05:36
Normal topic Microsoft.NET Thread Application
by Maycon Oliveira
Fri, 07/13/2012 - 14:21 0
by Maycon Oliveira
Fri, 07/13/2012 - 14:21
Normal topic Java Thread Application
by Maycon Oliveira
Fri, 07/13/2012 - 14:20 0
by Maycon Oliveira
Fri, 07/13/2012 - 14:20
Normal topic Online Video Game
by mmrriza
Wed, 06/13/2012 - 15:07 0
by mmrriza
Wed, 06/13/2012 - 15:07
Normal topic lip-reading
by leolao
Mon, 06/11/2012 - 02:04 0
by leolao
Mon, 06/11/2012 - 02:04
Normal topic Affiliate Overthrow Review
by affiliateoverthrow
Thu, 06/07/2012 - 17:09 0
by affiliateoverthrow
Thu, 06/07/2012 - 17:09
Normal topic Using KMS and XRANDR
by johnywhy
Mon, 05/28/2012 - 08:06 0
by johnywhy
Mon, 05/28/2012 - 08:06
Normal topic Memory size to HD3000 for 32bit or 64 bit system
by magicfoot
Wed, 05/23/2012 - 10:40 1
by MPL3D
Wed, 05/23/2012 - 10:40
Normal topic Graphics 3000 and AVX on cores
by magicfoot
Wed, 01/11/2012 - 11:31 2
by magicfoot
Mon, 05/21/2012 - 12:58
Normal topic Execution Units as SIMD
by magicfoot
Mon, 02/27/2012 - 10:58 3
by magicfoot
Mon, 05/21/2012 - 12:51
New posts
No new posts
Hot topic with new posts
Hot topic without new posts
Sticky topic
Locked topic
For more complete information about compiler optimizations, see our Optimization Notice.