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Embree: Photo-Realistic Ray Tracing Kernels

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Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
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Topic / Topic starter Post date Replies Last Postsort ascending
Normal topic Finding "all" intersections along a ray
by vasci_
Tue, 02/12/2019 - 13:29 2
by vasci_
Wed, 02/13/2019 - 07:59
Normal topic Curves with RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE
by Mos, Keicam
Wed, 01/30/2019 - 10:46 5
by Sven Woop (Intel)
Thu, 02/07/2019 - 04:24
Normal topic RTC_GEOMETRY_TYPE_SPHERE_POINT geometry in 3.4
by vasci_
Tue, 01/29/2019 - 09:15 2
by vasci_
Wed, 01/30/2019 - 08:00
Normal topic Closest to location
by Patrick S.
Thu, 05/21/2015 - 08:52 4
by 300000946284
Tue, 01/29/2019 - 23:02
Normal topic Hairs with Embree
by Mos, Keicam
Wed, 11/28/2018 - 00:44 6
by Sven Woop (Intel)
Mon, 01/21/2019 - 23:44
Normal topic Transparent Objects - refraction
by Mos, Keicam
Thu, 11/22/2018 - 06:25 9
by Mos, Keicam
Wed, 01/16/2019 - 07:32
Normal topic Double precision intersection
by Chouh, Hamza
Mon, 12/03/2018 - 01:51 2
by Chouh, Hamza
Tue, 12/04/2018 - 05:36
Normal topic Double intersection at the edge between two triangles
by Chouh, Hamza
Sat, 12/01/2018 - 08:37 0
by Chouh, Hamza
Sat, 12/01/2018 - 08:37
Normal topic Refraction, Transparency
by Mos, Keicam
Thu, 11/22/2018 - 07:47 0
by Mos, Keicam
Thu, 11/22/2018 - 07:47
Normal topic Voxelgrid ray tracing
by Jeczmionek, Ernest
Wed, 11/14/2018 - 08:02 1
by Sven Woop (Intel)
Thu, 11/15/2018 - 14:30
Normal topic Degenerate triangles when accessing BVH
by Gouder, Darryl
Sun, 10/14/2018 - 14:43 1
by Sven Woop (Intel)
Tue, 10/16/2018 - 22:38
Normal topic Debug build failure
by Cui, Xue
Tue, 10/02/2018 - 12:44 1
by Sven Woop (Intel)
Thu, 10/04/2018 - 07:22
Normal topic nvidia rtx
by g., steve
Mon, 09/24/2018 - 04:31 0
by g., steve
Mon, 09/24/2018 - 04:31
Normal topic Suggestions for repeating surface texture
by Sudsy
Sat, 09/22/2018 - 21:06 0
by Sudsy
Sat, 09/22/2018 - 21:06
Normal topic Gregory patch demo
by rem, kai
Thu, 06/07/2018 - 09:47 4
by rem, kai
Fri, 06/08/2018 - 03:28
Normal topic Building BVH4 or BVH8
by Waxman, Evan
Tue, 05/29/2018 - 17:36 4
by Waxman, Evan
Thu, 05/31/2018 - 08:21
Normal topic Floating point exceptions
by Grabli, Stephane
Thu, 05/10/2018 - 10:32 4
by Grabli, Stephane
Mon, 05/14/2018 - 20:01
Normal topic Get Primitive Locations After a Move
by Lawrence S.
Wed, 04/18/2018 - 02:00 1
by Carsten Benthin...
Wed, 04/18/2018 - 06:04
Normal topic Build using OBBs as the default bounding entity?
by 300000946284
Tue, 04/03/2018 - 12:19 3
by Sven Woop (Intel)
Wed, 04/04/2018 - 22:14
Normal topic Edge case: Ray fails to intersect with simple geometry
by vasci_
Sat, 03/10/2018 - 12:22 1
by vasci_
Sat, 03/10/2018 - 14:31
Normal topic UV encoding while sampling a Subdivision Mesh object?
by David B.
Fri, 02/23/2018 - 22:27 2
by David B.
Mon, 02/26/2018 - 12:26
Normal topic Ray fails to intersect at corner of triangle
by vasci_
Wed, 02/07/2018 - 21:51 6
by vasci_
Fri, 02/09/2018 - 09:31
Normal topic user geometry intersection routine
by vasci_
Wed, 01/10/2018 - 14:35 2
by vasci_
Wed, 01/17/2018 - 08:16
Normal topic Casting rays best practice suggestion
by vasci_
Fri, 12/08/2017 - 12:15 5
by Carsten Benthin...
Fri, 12/15/2017 - 05:36
Normal topic User defined geometry bouding box overlapping
by Jianbo Q.
Wed, 12/13/2017 - 04:37 1
by Carsten Benthin...
Thu, 12/14/2017 - 05:56
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