Intel® Developer Zone:
Embree: Photo-Realistic Ray Tracing Kernels

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Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
Intel monitors this forum Monday – Friday, 09:00 – 17:00 Pacific Time (GMT –7:00). Depending on the amount of research we need to do to track down the answer, it may take a day or two for us to respond.
Topic / Topic starter Post date Replies Last Postsort ascending
Normal topic AVX preprocessor macro in bvh.cpp, bvh_statistics.cpp, primitive.cpp
by Wayne H.
Fri, 07/08/2016 - 16:04 5
by HPC-TAMU
Thu, 08/25/2016 - 19:01
Normal topic Release texture memory
by Bill C.
Thu, 08/18/2016 - 15:39 1
by Carsten Benthin...
Tue, 08/23/2016 - 01:11
Normal topic Intersection Precision Limits at Extreme Ranges?
by Jake A.
Mon, 05/16/2016 - 10:32 4
by Islam A.
Sat, 07/23/2016 - 11:45
Normal topic knl
by f. n.
Thu, 06/30/2016 - 01:36 1
by Carsten Benthin...
Mon, 07/04/2016 - 07:25
Normal topic knl
by f. n.
Thu, 06/30/2016 - 02:28 0
by f. n.
Thu, 06/30/2016 - 02:28
Normal topic tbb
by Al N.
Thu, 06/23/2016 - 07:47 2
by Al N.
Fri, 06/24/2016 - 17:47
Normal topic Custom version of TBB with CMAKE
by Tony M.
Mon, 05/30/2016 - 09:41 3
by Carsten Benthin...
Wed, 06/08/2016 - 00:19
Normal topic Memory of acceleration structure - Error Management
by Mathieu L.
Fri, 05/27/2016 - 03:05 4
by Mathieu L.
Thu, 06/02/2016 - 04:00
Normal topic Scene flags having no effect on memory consumption
by Michael C.
Mon, 05/30/2016 - 05:40 5
by Michael C.
Tue, 05/31/2016 - 15:47
Normal topic Wrong hit point and wrong surface normal.
by Al N.
Wed, 05/18/2016 - 12:19 4
by Al N.
Fri, 05/27/2016 - 21:27
Normal topic Nothing
by Yugendran A.
Sun, 05/15/2016 - 19:49 1
by Yugendran A.
Sun, 05/15/2016 - 19:51
Normal topic QuadMesh normal issue on a single workstation
by Germano C.
Tue, 04/26/2016 - 05:49 3
by Sven Woop (Intel)
Mon, 05/09/2016 - 03:15
Normal topic Question regarding geometry flags
by Pierre L.
Fri, 05/06/2016 - 03:03 2
by Carsten Benthin...
Fri, 05/06/2016 - 04:24
Normal topic One sided triangle intersection only
by Tony M.
Wed, 05/04/2016 - 21:40 2
by Sven Woop (Intel)
Thu, 05/05/2016 - 22:40
Normal topic Hit point
by Al N.
Fri, 04/29/2016 - 09:07 0
by Al N.
Fri, 04/29/2016 - 09:07
Normal topic variable interpolation in subdivs
by J E.
Wed, 03/23/2016 - 10:55 2
by J E.
Thu, 03/24/2016 - 04:30
Normal topic Plans to implement CLPT and ORST?
by Josh B.
Thu, 03/03/2016 - 05:35 4
by utsv g.
Wed, 03/23/2016 - 07:39
Normal topic Overhead of making each geometry its own scene
by Anders L.
Tue, 03/01/2016 - 19:30 1
by Sven Woop (Intel)
Tue, 03/01/2016 - 22:06
Normal topic BVH2?
by Jeremy H.
Mon, 02/01/2016 - 22:52 2
by Jeremy H.
Mon, 02/01/2016 - 23:04
Normal topic License Issue.
by White D.
Tue, 01/12/2016 - 08:08 2
by White D.
Mon, 01/18/2016 - 06:30
Normal topic Should I use Embree or OpenVDB for my raytraced game?
by Joshua O.
Sat, 12/12/2015 - 18:46 10
by Joshua O.
Wed, 12/16/2015 - 07:18
Normal topic RTCORE_RAY_MASK vs. __USE_RAY_MASK__
by Pierre L.
Thu, 11/26/2015 - 09:43 1
by Carsten Benthin...
Tue, 12/01/2015 - 06:39
Normal topic Interpolation of texture coordinates on subdivision surfaces
by Pierre L.
Thu, 11/12/2015 - 09:15 1
by Pierre L.
Fri, 11/13/2015 - 03:37
Normal topic Motion blur with subdivision surfaces?
by Pierre L.
Sat, 10/31/2015 - 08:27 4
by Pierre L.
Mon, 11/02/2015 - 02:11
Normal topic Cyclic Ray Tracing
by chkone
Fri, 10/16/2015 - 18:05 1
by Sven Woop (Intel)
Sun, 10/18/2015 - 22:00
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For more complete information about compiler optimizations, see our Optimization Notice.