Intel® Developer Zone:
Embree: Photo-Realistic Ray Tracing Kernels
Intel® Developer Zone:
Embree: Photo-Realistic Ray Tracing Kernels
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Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
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Topic / Topic starter | Post date | Replies |
Last Post![]() |
|
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Finding "all" intersections along a ray by vasci_ |
Tue, 02/12/2019 - 13:29 |
2 |
by vasci_ Wed, 02/13/2019 - 07:59 | |
Curves with RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE by Mos, Keicam |
Wed, 01/30/2019 - 10:46 |
5 |
by Sven Woop (Intel) Thu, 02/07/2019 - 04:24 | |
RTC_GEOMETRY_TYPE_SPHERE_POINT geometry in 3.4 by vasci_ |
Tue, 01/29/2019 - 09:15 |
2 |
by vasci_ Wed, 01/30/2019 - 08:00 | |
Closest to location by Patrick S. |
Thu, 05/21/2015 - 08:52 |
4 |
by 300000946284 Tue, 01/29/2019 - 23:02 | |
Hairs with Embree by Mos, Keicam |
Wed, 11/28/2018 - 00:44 |
6 |
by Sven Woop (Intel) Mon, 01/21/2019 - 23:44 | |
Transparent Objects - refraction by Mos, Keicam |
Thu, 11/22/2018 - 06:25 |
9 |
by Mos, Keicam Wed, 01/16/2019 - 07:32 | |
Double precision intersection by Chouh, Hamza |
Mon, 12/03/2018 - 01:51 |
2 |
by Chouh, Hamza Tue, 12/04/2018 - 05:36 | |
Double intersection at the edge between two triangles by Chouh, Hamza |
Sat, 12/01/2018 - 08:37 |
0 |
by Chouh, Hamza Sat, 12/01/2018 - 08:37 | |
Refraction, Transparency by Mos, Keicam |
Thu, 11/22/2018 - 07:47 |
0 |
by Mos, Keicam Thu, 11/22/2018 - 07:47 | |
Voxelgrid ray tracing by Jeczmionek, Ernest |
Wed, 11/14/2018 - 08:02 |
1 |
by Sven Woop (Intel) Thu, 11/15/2018 - 14:30 | |
Degenerate triangles when accessing BVH by Gouder, Darryl |
Sun, 10/14/2018 - 14:43 |
1 |
by Sven Woop (Intel) Tue, 10/16/2018 - 22:38 | |
Debug build failure by Cui, Xue |
Tue, 10/02/2018 - 12:44 |
1 |
by Sven Woop (Intel) Thu, 10/04/2018 - 07:22 | |
nvidia rtx by g., steve |
Mon, 09/24/2018 - 04:31 |
0 |
by g., steve Mon, 09/24/2018 - 04:31 | |
Suggestions for repeating surface texture by Sudsy |
Sat, 09/22/2018 - 21:06 |
0 |
by Sudsy Sat, 09/22/2018 - 21:06 | |
Gregory patch demo by rem, kai |
Thu, 06/07/2018 - 09:47 |
4 |
by rem, kai Fri, 06/08/2018 - 03:28 | |
Building BVH4 or BVH8 by Waxman, Evan |
Tue, 05/29/2018 - 17:36 |
4 |
by Waxman, Evan Thu, 05/31/2018 - 08:21 | |
Floating point exceptions by Grabli, Stephane |
Thu, 05/10/2018 - 10:32 |
4 |
by Grabli, Stephane Mon, 05/14/2018 - 20:01 | |
Get Primitive Locations After a Move by Lawrence S. |
Wed, 04/18/2018 - 02:00 |
1 |
by Carsten Benthin... Wed, 04/18/2018 - 06:04 | |
Build using OBBs as the default bounding entity? by 300000946284 |
Tue, 04/03/2018 - 12:19 |
3 |
by Sven Woop (Intel) Wed, 04/04/2018 - 22:14 | |
Edge case: Ray fails to intersect with simple geometry by vasci_ |
Sat, 03/10/2018 - 12:22 |
1 |
by vasci_ Sat, 03/10/2018 - 14:31 | |
UV encoding while sampling a Subdivision Mesh object? by David B. |
Fri, 02/23/2018 - 22:27 |
2 |
by David B. Mon, 02/26/2018 - 12:26 | |
Ray fails to intersect at corner of triangle by vasci_ |
Wed, 02/07/2018 - 21:51 |
6 |
by vasci_ Fri, 02/09/2018 - 09:31 | |
user geometry intersection routine by vasci_ |
Wed, 01/10/2018 - 14:35 |
2 |
by vasci_ Wed, 01/17/2018 - 08:16 | |
Casting rays best practice suggestion by vasci_ |
Fri, 12/08/2017 - 12:15 |
5 |
by Carsten Benthin... Fri, 12/15/2017 - 05:36 | |
User defined geometry bouding box overlapping by Jianbo Q. |
Wed, 12/13/2017 - 04:37 |
1 |
by Carsten Benthin... Thu, 12/14/2017 - 05:56 |
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