Firstly, wow! This looks like it could be really promising. With the
insane rush towards GPU rendering and the extreme limitations that go
with it, it's nice to see somebody working on proper CPU code, which
makes much more sense. Along with a couple of other guys in the CG
industry, I've been playing with this for a couple of days, and I have
to say, the renders seem to get to production quality faster than
existing render engines (iray and Vray, for example).
I have a few questions, if I might ask them.
1) I am trying to write an exporter to integrate this with Autodesk
3DStudio Max (there has been quite an interest in the Max community). I
can see that there are a few methods of providing the scene for Embree
(obj, XML and the loading of the BIN file, which I haven't figured out
yet). Which of these methods is preferred? Which gives the best control
2) Is there any more documentation than the help file? I am picking things up, but too slowly!
3) Will there be any further development? It would be a shame to not develop this further, as it's really good code so far.