First, thanks so much for releasing such a powerfull library with such an easy to use API.
I have no experience at all with raytracers and despite all the warnings, so far I've found the rendering engine to be complete enough to achieve amazing results really fast. I made a little OpenFrameworks addon that allows to render OF geometries with the interactive renderer : https://github.com/kikko/ofxEmbree
However, I'm now trying to implement more defaults material, and I'm a bit struggling to find documentation on the different parameters for the materials. Looking at the provided examples I've managed to extract some information but I would like to know if these refer to any raytracing standards and if I can find documentation online about them. I haven't managed to google my way though that :(
So if anyone is able to share some information / link on any of these params, that would be of great help! Thanks!
//glass && Dielectric