Wiremesh

Wiremesh

What's the best way to show the wiremesh with embree?

Thank you,
-Al

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You mean the wireframe of a polygonal model? There's no direct support for that but you could probably "emulate" this by using a transparency shader which also gives triangle edges a thickness (testing whether u,v are in a certain range). Just google for "ray tracing wireframe" to get more details on such an approach.

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