Intel® Developer Zone:
Embree: Photo-Realistic Ray Tracing Kernels

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Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
Intel monitors this forum Monday – Friday, 09:00 – 17:00 Pacific Time (GMT –7:00). Depending on the amount of research we need to do to track down the answer, it may take a day or two for us to respond.
Topic / Topic starter Post date Replies Last Post
Normal topic Plans to implement CLPT and ORST?
by Josh B.
Thu, 03/03/2016 - 05:35 4
by utsv g.
Wed, 03/23/2016 - 07:39
Normal topic BVH4 traverser "optimization"
by praz
Wed, 02/22/2012 - 15:14 0
by praz
Wed, 02/22/2012 - 15:14
Normal topic New interior renderer based on Embree
by Ashraf S.
Tue, 01/13/2015 - 04:03 1
by mon ngon m.
Sun, 01/18/2015 - 23:28
Normal topic Instances support ?
by Polar01
Fri, 09/06/2013 - 04:23 4
by Sven Woop (Intel)
Thu, 09/12/2013 - 22:15
Normal topic embree on vista and any processor
by zsacul
Thu, 03/07/2013 - 04:25 2
by zsacul
Mon, 03/11/2013 - 07:12
Normal topic Intersection Precision Limits at Extreme Ranges?
by Jake A.
Mon, 05/16/2016 - 10:32 4
by Islam A.
Sat, 07/23/2016 - 11:45
Normal topic Reflection and Refraction& .bin format
by G G.
Wed, 03/08/2017 - 17:16 1
by Sven Woop (Intel)
Thu, 03/09/2017 - 00:23
Normal topic XML light examples
by jasonmerchant
Mon, 03/19/2012 - 02:13 4
by profiled
Wed, 06/27/2012 - 07:38
Normal topic Prerequisite for Embree?
by Inder G.
Thu, 05/07/2015 - 15:42 0
by Inder G.
Thu, 05/07/2015 - 15:42
Normal topic not build on linux
by mmkv
Tue, 07/05/2011 - 08:38 3
by Sven Woop (Intel)
Thu, 07/07/2011 - 10:40
Normal topic Compilation with ImageMagick support in Windows
by Tisham D.
Sun, 03/02/2014 - 15:59 3
by Sven Woop (Intel)
Mon, 03/03/2014 - 22:16
Normal topic Intersect and occluded in Embree 2.0
by ritwik d.
Thu, 07/24/2014 - 17:26 4
by ritwik d.
Tue, 07/29/2014 - 09:51
Normal topic Handle SSE?
by theigors
Thu, 06/06/2013 - 05:56 2
by theigors
Wed, 06/12/2013 - 04:40
Normal topic AVX preprocessor macro in bvh.cpp, bvh_statistics.cpp, primitive.cpp
by Wayne H.
Fri, 07/08/2016 - 16:04 5
by HPC-TAMU
Thu, 08/25/2016 - 19:01
Normal topic Some memory optimizations
by Max Liani
Sat, 06/02/2012 - 02:57 2
by Max Liani
Sat, 06/09/2012 - 06:35
Normal topic Ray direction parameter
by Denis Z.
Fri, 07/17/2015 - 08:49 1
by Sven Woop (Intel)
Sun, 07/19/2015 - 22:38
Normal topic Very impressed! But I have a few questions
by zzubnik
Wed, 07/27/2011 - 08:04 4
by adnan.sulejmana...
Tue, 10/18/2011 - 05:40
Normal topic Final Version 1.0 Released
by Manfred Ernst (...
Mon, 11/21/2011 - 23:20 1
by admin
Tue, 11/22/2011 - 01:41
Normal topic Many rays missing triangle edges
by Ibraheem A.
Wed, 09/03/2014 - 21:36 2
by Ibraheem A.
Sat, 09/06/2014 - 12:36
Normal topic Reload 3D Model to the existing scene
by Proof K.
Mon, 07/08/2013 - 02:38 2
by Proof K.
Fri, 08/02/2013 - 02:02
Normal topic How can I be sure AVX2 methods are being used?
by sbrekelm
Wed, 01/18/2017 - 22:57 3
by Carsten Benthin...
Thu, 01/19/2017 - 12:38
Normal topic Download link no worky
by unicomp21
Thu, 09/06/2012 - 03:09 3
by Manfred Ernst (...
Tue, 09/25/2012 - 12:14
Normal topic Full blown production based renderer?
by Inder G.
Tue, 08/25/2015 - 02:41 1
by Carsten Benthin...
Tue, 08/25/2015 - 04:00
Normal topic Should I use Embree or OpenVDB for my raytraced game?
by Joshua O.
Sat, 12/12/2015 - 18:46 10
by Joshua O.
Wed, 12/16/2015 - 07:18
Normal topic Utilizing Intel GPUs
by khalidsalman
Thu, 02/02/2012 - 23:53 1
by Manfred Ernst (...
Thu, 02/23/2012 - 17:53
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For more complete information about compiler optimizations, see our Optimization Notice.