Intel® Developer Zone:
Embree: Photo-Realistic Ray Tracing Kernels

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Discussion forum on the open source ray tracing kernels for fast photo-realistic rendering on Intel® CPUs.
Intel monitors this forum Monday – Friday, 09:00 – 17:00 Pacific Time (GMT –7:00). Depending on the amount of research we need to do to track down the answer, it may take a day or two for us to respond.
Topic / Topic starter Post date Replies Last Post
Normal topic Documentation
by Jacob P.
Tue, 08/27/2013 - 23:30 1
by Sven Woop (Intel)
Thu, 08/29/2013 - 22:02
Normal topic Final Embree 1.1 Available
by Sven Woop (Intel)
Mon, 01/14/2013 - 22:12 3
by PAUL A. (Intel)
Thu, 04/18/2013 - 17:32
Normal topic BVH Data
by Al N.
Sun, 09/13/2015 - 03:35 2
by Al N.
Mon, 09/14/2015 - 11:17
Normal topic BVH4 traverser "optimization"
by praz
Wed, 02/22/2012 - 15:14 0
by praz
Wed, 02/22/2012 - 15:14
Normal topic XML light examples
by jasonmerchant
Mon, 03/19/2012 - 02:13 4
by profiled
Wed, 06/27/2012 - 07:38
Normal topic Performance difference many Geometries vs. many Primitives
by Sönke P.
Thu, 02/19/2015 - 04:51 1
by Carsten Benthin...
Mon, 02/23/2015 - 23:24
Normal topic not build on linux
by mmkv
Tue, 07/05/2011 - 08:38 3
by Sven Woop (Intel)
Thu, 07/07/2011 - 10:40
Normal topic Acceleration structures documentation
by Marko S
Wed, 01/29/2014 - 05:11 7
by ritwik d.
Mon, 08/04/2014 - 13:50
Normal topic AVX preprocessor macro in bvh.cpp, bvh_statistics.cpp, primitive.cpp
by Wayne H.
Fri, 07/08/2016 - 16:04 5
by HPC-TAMU
Thu, 08/25/2016 - 19:01
Normal topic embree on vista and any processor
by zsacul
Thu, 03/07/2013 - 04:25 2
by zsacul
Mon, 03/11/2013 - 07:12
Normal topic BVH2?
by Jeremy H.
Mon, 02/01/2016 - 22:52 2
by Jeremy H.
Mon, 02/01/2016 - 23:04
Normal topic Embree related to PARSEC's RTTL?
by jcebrian
Thu, 05/16/2013 - 05:45 1
by Ingo Wald (Intel)
Thu, 07/18/2013 - 13:49
Normal topic Question regarding geometry flags
by Pierre L.
Fri, 05/06/2016 - 03:03 2
by Carsten Benthin...
Fri, 05/06/2016 - 04:24
Normal topic Some memory optimizations
by Max Liani
Sat, 06/02/2012 - 02:57 2
by Max Liani
Sat, 06/09/2012 - 06:35
Normal topic sunlight and glass material
by Daniele G.
Mon, 05/04/2015 - 01:30 2
by Daniele G.
Thu, 05/07/2015 - 02:31
Normal topic Very impressed! But I have a few questions
by zzubnik
Wed, 07/27/2011 - 08:04 4
by adnan.sulejmana...
Tue, 10/18/2011 - 05:40
Normal topic rtcSetTransform
by Al N.
Mon, 06/30/2014 - 10:40 7
by Al N.
Wed, 07/09/2014 - 13:21
Normal topic rendering engine - material configuration
by Cyril D.
Sun, 06/30/2013 - 11:21 3
by Cyril D.
Thu, 07/04/2013 - 00:53
Normal topic tbb
by Al N.
Thu, 06/23/2016 - 07:47 2
by Al N.
Fri, 06/24/2016 - 17:47
Normal topic Download link no worky
by unicomp21
Thu, 09/06/2012 - 03:09 3
by Manfred Ernst (...
Tue, 09/25/2012 - 12:14
Normal topic Issue with subdivision surfaces in 2.6.0
by Anders L.
Wed, 07/15/2015 - 14:32 10
by Anders L.
Wed, 07/29/2015 - 06:01
Normal topic Final Version 1.0 Released
by Manfred Ernst (...
Mon, 11/21/2011 - 23:20 1
by admin
Tue, 11/22/2011 - 01:41
Normal topic Getting "tnear" and "tfar" of a UserGeometry BoundingBox?
by Allan H.
Fri, 08/15/2014 - 12:41 1
by Sven Woop (Intel)
Sun, 08/17/2014 - 22:29
Normal topic Integration questions
by Igor Igor
Tue, 10/21/2014 - 09:22 1
by Sven Woop (Intel)
Tue, 10/21/2014 - 23:22
Normal topic Motion blur and two-level BVH
by Marko S
Sun, 08/04/2013 - 12:54 3
by Sven Woop (Intel)
Mon, 08/05/2013 - 23:14
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For more complete information about compiler optimizations, see our Optimization Notice.