Just about any application may be ported for use on the netbook platform. One tip is to have a good look at what the game experience will be like given the larger screen, multi touch capabilities and so on. Think of the ATOM SDK as an authorization component, it simply replaces any existing licensing mechanism in the application being ported.
What game engine are your games using? What programming language?
You may need to create a custom wrapper in order to access the ATOM SDK from your programming language.