Arethere any known issues loading shaders from resources?
When I call D3DXCompileShaderFromResource from my code shimd3d.dll tries to dereference the resource id and of course crashes with an access violation.
shimd3d.dll!10049180 (loaded at 10000000-10156000)
mov cl,byte ptr [eax]
eax = 10000 (= the resource id)
I've got nvidia, but this tool looked interestingand thought it might still show something :P
Oh and it would be nice to have a separate download with only the main application, I was surprised to see only 10 MB was neededof the 300+ MB package, developers usually have .net and the other dependencies installed already.