thank you for providing GPA, it's a great useful piece of software.
I would like to inspect the HLSL code of my D3d11 applications in Windows 8.1 Desktop.
Unfortunately in GPA Frame Analyzer only the IL Assembly is available, if I select HLSL I get "HLSL Not Available".
I understood from the documentation that I should compile my shaders at run time, but it's what I'm already doing.
I tried tutorial 4 from
which builds the shaders at run time by calling D3DCompileFromFile with the D3DCOMPILE_DEBUG flag set.
I get the same result with my own code by compiling in memory with D3DCompile.
But if I analyse a frame of gpasample.exe included in the GPA directory, I can see the HLSL code without any problem.
I am compiling the samples using Visual studio 2013 Express Desktop.
Thank you for your help