I'm working with a fairly heavy application that is able to render at 60-90FPS on average. Whenever running this same application through the graphics monitor for analysis, I notice that overall application performance heavily tanks, dropping to an average of 24-25FPS. This is an OpenVR application with asynchronous and interleaved projection options turned off.
I was wondering if this is at all common, or if there's a set tracing options that are more expensive than others. It appears that this performance drop happens whenever tracing is enabled, even if all of the other metrics are disabled.