HD Graphics 530 , memory access violation, glGenBuffer

HD Graphics 530 , memory access violation, glGenBuffer


I have a DELL computer with Intel(R) HD Graphics 530 under Win7 64 bits


And i develop a 3D application which use opengl. This applications works on other computer but crash on computer with integrated Graphics like HD530.


glGenBuffer(1) =>

WindowsError: exception: access violation writing 0xFFFFFFFFC7013EA0



Vendor: Intel
Renderer: Intel(R) HD Graphics 530
OpenGL Version: 4.4.0 - Build
Shader Version: 4.40 - Build


I tried to upgrade my  hd drivers with the last,  but i keep the same error and i still in OpenGL 4.4.0. Is it possible to pass at OpenGl 4.5.0 with this hardware?

My processor is : https://communities.intel.com/external-link.jspa?url=https%3A%2F%2Fark.i...



best regards

3 posts / 0 new
Last post
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Hi Jerome,

It seems that your question is better suited for the graphics team. This forum is specifically for Intel® Graphics Performance Analyzers support, so I unfortunately won't be able to help in determining what your issue is. I can, however, recommend that you post in the "Developing Games & Graphics on Intel" forum. The community there will be better able to help you with this issue. 



ok thank you!


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