HD Graphics 530 , memory access violation, glGenBuffer

HD Graphics 530 , memory access violation, glGenBuffer

Hello,

I have a DELL computer with Intel(R) HD Graphics 530 under Win7 64 bits

 

And i develop a 3D application which use opengl. This applications works on other computer but crash on computer with integrated Graphics like HD530.

 

glGenBuffer(1) =>

WindowsError: exception: access violation writing 0xFFFFFFFFC7013EA0

 

 

   
--- OPENGL INFOS ---
       
Vendor: Intel
       
Renderer: Intel(R) HD Graphics 530
       
OpenGL Version: 4.4.0 - Build 21.20.16.4821
       
Shader Version: 4.40 - Build 21.20.16.4821

 

I tried to upgrade my  hd drivers with the last,  but i keep the same error and i still in OpenGL 4.4.0. Is it possible to pass at OpenGl 4.5.0 with this hardware?

My processor is : https://communities.intel.com/external-link.jspa?url=https%3A%2F%2Fark.i...

 

 

best regards

3 posts / 0 new
Last post
For more complete information about compiler optimizations, see our Optimization Notice.

Hi Jerome,

It seems that your question is better suited for the graphics team. This forum is specifically for Intel® Graphics Performance Analyzers support, so I unfortunately won't be able to help in determining what your issue is. I can, however, recommend that you post in the "Developing Games & Graphics on Intel" forum. The community there will be better able to help you with this issue. 

Cheers!

Hi,

ok thank you!

 

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