HiI have a quite big issue. I'm trying to figure out how to syncronice Havok over network. I've read a lot onhttp://gafferongames.com/game-physics/networked-physics/about this and one thing that feels like the biggest issue is when we get the data (currently we don't know what data) from the server. What are we going to do with it? I searched around and found some documentation from 2001 suggesting to use "attemptMoveTo" or "interpolatingMoveTo" but these functions does not seems to be used anymore. And setPosition is a last option.We are using a Peer-to-Peer solution.So my questions are:What data should we send over the network for the objects? (position, states, velocity, force ect.)?What should we do with it when recieveing it? Applying a force to the object untill it reaches it destination would look silly. What technique would look good?Thanks in advance
For more complete information about compiler optimizations, see our Optimization Notice.