What is hkConvexShapeDefaultRadius for?

What is hkConvexShapeDefaultRadius for?


after creating a few physical Bodies I found a strange behaviour. Bizarre, but wehen setting the hkConvexShapeDefaultRadius value in the constructor of my shapes to a high value they suddenly start to float up (relativly to a static floor) allthough the gravity has been disabled.

Does anyone knows what this second parameter stands for and how it should be used, when i have a bounding box for the physical body?


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Hi Sean,

thank you for your answer. Changing the radius to a small value (or even zero) works perfectly and the manual is very good and clear about the use of this parameter. Its just that I didnt know where to look for it in the manual. But now I have my answer and it works. Thank you very much.

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