The following crash happens whenever I add several (half dozen to a dozen) shapes (cylinders) to the world. It seems to happen when the entities are together in one place, rather than spread out.
t:BuildcodePcXs0SourcePhysics/Dynamics/Constraint/hkpConstraintInstance.inl(96): [0xf056d145] Assert : 'm_internal
You cannot access internal, this constraint is not added to the world yet'
I've tried everything I can think of to affect this in any way, yet the error persists. Any help is appreciated. This has stopped me cold.