Hi, I'm experiencing an odd issue while trying to get a couple of animations from Maya into Havok. I have the run animation off the havok demo model, which exports from Maya just fine. However, upon trying to export and use an animation my friend sent me for his own model, the animation plays slower than it should. I am unsure of what could be different between the two, as both play fine in the Preview tool. I have some "hitboxes" that I'm custom animating in Maya to follow certain paths around the character's body (these will not always follow limbs, which is why I have to animate them separately). I have included files which show how both of the animations show up in Maya and how the ball is synced to the hand exactly how I want it. However, when I Extract Motion from the animations as well as the hitbox animation, I get discrepancies in game. With the Havok-provided animation, everything works fine. For the one that I got from my friend...it just seems to be kind of following the right path but having a weird starting place or something. I have included the link to a video that shows the differences between these 2 in game. I've been working on this for awhile now and honestly have no idea what the differences here could be. I'm exporting both of these from Maya with the same filters and using the same code on them. One difference is that on the model my friend sent me, I do not use Transform Scene because for some reason it is already scaled correctly. Ignore the slightly desynced ragdoll in the running animation. I'm mostly just trying to show off how the hitbox matches the hand in one but not the other. I am at a loss and hopefully you can help me solve this issue!
edit: also as a note, this desync between model and hitboxes happens on other animations made by my friend as well, but not on the demo model.