Intel® Developer Zone:
Havok

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TryHavok version 2013.1 has been released.

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Topic / Topic starter Post date Replies Last Postsort ascending
Normal topic Implement my own heightfield
by ixnehc
Sun, 11/23/2008 - 03:48 2
by ixnehc
Sun, 11/23/2008 - 03:53
Normal topic Problems loading hkpRigidBody from .hkx file
by nomis489
Sat, 11/22/2008 - 10:11 1
by nomis489
Sat, 11/22/2008 - 10:13
Normal topic Creating ExtendedMeshShape from Direct3D Mesh
by zodius
Sat, 11/22/2008 - 07:33 13
by havokchris
Sat, 11/22/2008 - 07:33
Normal topic MOPP serialization
by migdalskiy
Fri, 11/21/2008 - 18:43 2
by migdalskiy
Fri, 11/21/2008 - 18:43
Normal topic Ragdoll terminal bones
by tridemax
Fri, 11/21/2008 - 02:53 5
by sean.thurston
Fri, 11/21/2008 - 02:53
Normal topic Memory usage question
by itten
Wed, 11/19/2008 - 20:12 5
by sean.thurston
Wed, 11/19/2008 - 20:17
Normal topic Get up character problem
by rijkaard73
Wed, 11/19/2008 - 12:08 2
by rijkaard73
Wed, 11/19/2008 - 12:08
Normal topic RigidBody character and checkSupport
by yak32
Tue, 11/18/2008 - 20:16 1
by yak32
Tue, 11/18/2008 - 20:35
Normal topic optimized binary serialization
by migdalskiy
Tue, 11/18/2008 - 16:54 1
by sean.thurston
Tue, 11/18/2008 - 19:05
Normal topic How to load a MOPPed rigid body in a .hkx file?
by valis
Tue, 11/18/2008 - 13:44 3
by sean.thurston
Tue, 11/18/2008 - 13:44
Normal topic Geometry Animation
by jbrindle
Tue, 11/18/2008 - 06:45 1
by sean.thurston
Tue, 11/18/2008 - 06:45
Normal topic Trouble converting hkRotation to hkQuaternion
by jbrindle
Mon, 11/17/2008 - 08:17 2
by sean.thurston
Mon, 11/17/2008 - 08:17
Normal topic Demo framework license question
by gnotman
Mon, 11/17/2008 - 07:31 3
by gnotman
Mon, 11/17/2008 - 07:31
Normal topic setLinearVelocity for NPC characters
by rijkaard73
Mon, 11/17/2008 - 07:05 1
by sean.thurston
Mon, 11/17/2008 - 07:05
Normal topic Hooking Havok thread creation
by Guillaume Blanc
Mon, 11/17/2008 - 03:38 5
by sean.thurston
Mon, 11/17/2008 - 03:38
Normal topic convert halfspaces to convex
by migdalskiy
Sun, 11/16/2008 - 15:50 1
by havokmarc
Sun, 11/16/2008 - 15:50
Normal topic Maya2009 support
by Shibby Sadot
Sat, 11/15/2008 - 23:32 3
by sean.thurston
Sat, 11/15/2008 - 23:32
Normal topic LookAt IK
by rijkaard73
Fri, 11/14/2008 - 12:31 2
by rijkaard73
Sat, 11/15/2008 - 04:54
Normal topic Visual Debugger object inspector
by tridemax
Fri, 11/14/2008 - 05:27 1
by sean.thurston
Fri, 11/14/2008 - 05:41
Normal topic Vehicle setup using content creation tools. And creating vehicle with doors.
by kxxx_og
Fri, 11/14/2008 - 03:55 1
by sean.thurston
Fri, 11/14/2008 - 03:55
Normal topic Spatial partitioning of collision geometry.
by kxxx_og
Fri, 11/14/2008 - 03:49 14
by sean.thurston
Fri, 11/14/2008 - 03:49
Normal topic how to fracture rigidbodies?
by gonx
Thu, 11/13/2008 - 07:27 1
by sean.thurston
Thu, 11/13/2008 - 07:27
Normal topic CharacterProxy and 0,0,0
by Deleted User
Tue, 11/11/2008 - 16:48 1
by sean.thurston
Wed, 11/12/2008 - 18:10
Normal topic Request the developer Havok Engine
by DarkKnight
Fri, 11/07/2008 - 00:56 1
by sean.thurston
Fri, 11/07/2008 - 00:57
Normal topic Dynamic heightfield
by Kopavel
Thu, 11/06/2008 - 10:41 3
by Kopavel
Thu, 11/06/2008 - 10:41
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For more complete information about compiler optimizations, see our Optimization Notice.