Hi all --
Does anyone have any idea what extra side-effects there are (if any)
with respect to setting the IAvAxis.Vertical property in the object
model? That is, as opposed to simply rotating the axis' transform
+90 or -90 degrees?
I ask because there is no documentation as far as how a Z axis is
created, as opposed to a Y axis. It seems like the thing to do is
to pretend that you're building a Y axis, then at the last minute, to
reduce the Position.Size parameter to 0. Apparently, that
tells the object model that the Vertical parameter no longer flips the
axis from the X direction to the Y direction, but instead flips the
axis from the X direction to the Z direction. I wonder what else
is getting flipped, since it's pretty hard to figure out how to place
RefLine, Label.Base, and other parameters afterwards...
I've been conducting experiments all week, and nothing seems to be
consistent, which means that I'm forgetting to change a parameter along
with the others when they change...