I am trying to check for heap corruption in my game code using Intel Inspector. It is the first time i've used Inspector - I tried Quick: Memory Error Analysis / Detect Memory problems but it's incredibly slow. I've been trying for 10 minutes and it's still in the initialisation code, it hasn't even rendered a frame.
I have tried adding some modules to the list of modules to ignore, but it hasn't seemed to have made much difference.
Any ideas of what I could try to speed it up.
This is on Win7 64 bit on VS 2010 on a Q6600 @2.4GHz with 5 gig memory.
Thanks for your helpAll the best,Ash