Why does sample_encode.exe crash when I turn on hardware mode or use a custom YUV file?

Why does sample_encode.exe crash when I turn on hardware mode or use a custom YUV file?

I'm running the sample_encode.exe sample that came with the SDK and for some reason it crashes when I turn on hardware mode.  Any idea why?

Regarding my hardware, when I look at the DirectX Diagnostic Tool, I find a Intel Xeon CPU E5-1607 running at 3 GHz (quad core) and my graphics card is a NVIDIA Quadro 600.

Also the sample YUV file that was included happens to be very noisy picture, so I tried another one and it also crashes when I use the YUV file that I found instead of the sample one.  I have attached both of them, even though I assume you already have one of them.. is it noisy for you too if you run it in another program? I used VLC as well as trying a couple other tools.

Thank you,

Matt

AttachmentSize
Downloadtext/plain test_stream.txt0 bytes
Downloadtext/plain akiyo_qcif.txt0 bytes
4 posts / 0 new
Last post
For more complete information about compiler optimizations, see our Optimization Notice.

Oh and also, I wasn't allowed to upload yuv files, so I changed their extension to be .txt.. may need to change it back to .yuv before you use it.

Actually figured out the yuv files part.. kind of, I can play them with ffplay, though it will not play test_stream.yuv.

Best Reply

Media SDK provides access to the fixed function hardware in Intel integrated graphics.  While there are some E3 processors which support Media SDK hardware acceleration, E5 processors cannot run Media SDK applications in hardware mode.

Leave a Comment

Please sign in to add a comment. Not a member? Join today