NetDevil mentioned in his Introductory post that he may have threading questions related to the development of Massive Multiplayer Games, see message, copied below.
Anyone else out there also have experience in this area?
NetDevil, please ask away . . .Your very own version of stump the band!
I am a senior programmer at NetDevil; we make massive multiplayer games. As you can imagine, we have a lot of threading issues to worry about on our servers! We're currently working on a game due to be released at the end of 2004-ish, tentatively called Auto Assault, to be published under NCSoft. To make things fun, this game uses a realtime Physics engine with a full vehicle model (suspensions, gear ratios...). Weeeee! Ready for those questions? :)