I am programming games during off-work hours with my friends, and I have been testing both the Intel Professional Compiler and the Parallel Studio stuff.
I was wondering if somebody could point me to the right direction in regards which one would be better suitable to the job. I do know that the Compiler Pro Series has the MKL IPP, TBP and the PGO stuff, and I am I do know that Parallel Studio has the IPP and TBP.
Essentially we can only afford one or the other, we cant afford vTune if we go with either one, so that makes the decision on the Compiler Pro a bit difficult. Given that the profiler on the Parallel studio is weak (regards to single threaded application) I do appreciate its memory leak testing.
What we are after essentially is something that will give us the best bang for buck essentially, as well as good optimisation, SSE support and threading (if we do any, since its all monolithic atm).
I am not so sure I am entirely convinced on the MKL even though I know a few places were it would be useful but its outside the scope of this current project