The Intel Parallel Inspector needs a gating control.
ie, I need to be able to specifystart log and end log commands via an API function call, or via a GUI.
This is required because waiting up to 300X the normal execution time is prohibitive.
I am sitting there waiting more than 10 minutes just for mygame to boot, then I have to navigate
menus and then wait 10 or minutes just to get into a level.
I am only interested in capturing full threading information for 1 to 10 frames of running gameplay.
hence the need for a triggering/gating mechanism.
I feel this feature would transform the product from 'unusable' to 'essential'.