The C# support for AcquireAccess returns a PXCMImage.ImageData structure that has a "buffer.planes" variable. These planes are actually 3 images - confidence, depth, and UVMap. But how does one access them, specifically UVMap? The type for each of the "planes" is PXCMArray<void *, 8, 4> but I cannot figure out how to get access to this or what that means. What am I missing? Just one example would really help here. Or are the C# users never to expect to use the UVMap directly?