Intel® Perceptual Computing SDK 2013 FAQ

Intel® Perceptual Computing SDK 2013 FAQ

This FAQ is about the Intel® Perceptual Computing SDK 2013 and the Creative* Senz3D* camera.

The Intel Perceptual Computing (PerC) SDK 2013 is NO LONGER available for download from Intel. 

  • If you have already downloaded the PerC SDK, you may continue using it and are free to distribute applications written with it. 

  • You MUST have a 2nd generation or later Intel core CPU (In-2xxx, -3xxx, etc.).  (Versions earlier than R8 did support some additional CPUs). 

  • The last version of the Intel® Perceptual Computing 2013 SDK was R8.  (included pulse estimator and emotion detector) 

  • R8 increased support for Nuance* Dragon Assistant*. Windows 8 needs v3, Windows 7 does not support v3. v3 is English only.

  • The PerC SDK does not support WinRT* APIs, so Windows Store* apps are not supported.

  • The PerC SDK could be used with Microsoft* Visual Studio* 2008, 2010, or 2012. 

  • The PerC SDK was for Windows ONLY.

  • SDK binary compatibility is maintained at the C++ library level so for C#, Unity, or Processing applications you must package all the supporting libraries to maintain compatibility (see the SDK Developer's Guide). 

​The Creative Senz3D Camera is NO LONGER available through Intel.

  • The Creative Senz3D camera is NOT supported with the Real Sense SDK 2014.

  • Creative drivers may be available  @

  • Some portions of the 2013 PerC SDK may run with a standard webcam, but that was not the intended use of the PerC SDK.

  • Information on using the camera is in the 2013 SDK Getting Started Guide.

  • The depth range of the camera can not be changed

  • Demos using the camera are in the SDK and others may be available at or YouTube*. Be sure to watch whether demos used the PerC SDK or the RealSense SDK.

  • Senz3D cameras using firmware v2.05 and v2.06 may have issues with RGB operating in low-light condition only, Horizontal stripes may appear in the image. v2.07 firmware fixes this issue (as does improved lighting).  

The Skeletal Hand Tracking Experimental Llibrary was released separately for the Creative Interactive Gesture Camera™. It was designed to track the 3D position of the user’s hand based on depth data from the Intel® Perceptual Computing SDK. The library provides the full 6-DOF position and orientation of 17 bones of the hand. 








1 post / 0 new
For more complete information about compiler optimizations, see our Optimization Notice.