I have a DirectX application. It's a cloth simulation. The debug and release version run fine. I did this before:
-Set to Release
-Linker->Command Line, Add "/fixed:no"
-Turn "Generate Debug Info" to "Yes(/DEBUG)"
-Turn "Generate Map File" to "Yes(/MAP)"
-Turn "Map Exports" to "Yes(/MAPINFO:EXPORTS)"
It works fine with the a sample DirectX program that comes with the SDK. But with mine, it crashes right at the beginning.
I'm running the eval version. If I fix the problem I will buy it. But right not it seems using high performance counters will be the solution.
Thanks if you can help me!